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Exhibit no. 15,348Acc. 2026.15348

Facepunch AUX1

Rust server · in the archive since 13 September 2026

Online 57.128.211.49:28015 checked 5m ago

To visit
Players now 0/ ?
7-day average0peak –
Rank#15,348top 69%
Last wipe32d agoSat 26 Sep, 11:32 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:05 UTCAll times UTC.

The record of each wipe

  1. Sat 26 Sep 202611:32 UTC32d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 15 Sep 202609:31 UTC43d ago
    Peak
    11+1 in the queue
    Crowd
    halved by day 1
    Lasted
    11.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.1 daysusual gapbetween real wipes
6wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs Facepunch AUX1?

The same operator most likely runs Facepunch AUX1 and 124 other servers we track, as all publish a playrust.com hostname.

What do the server tags on Facepunch AUX1 mean?

The game's server browser reads these tags published by Facepunch AUX1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169476 (Build): The game build is 169476; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Facepunch AUX1?

These Rust Server History lists include Facepunch AUX1: Official Rust servers: the record. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Server record

Does Facepunch AUX1 run smoothly?

169 server fps on average over the last 48 hours, never below 77. As many as 97,000 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,422 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Facepunch AUX1 run?

Rust network protocol 2635 and build 169476 is the build Facepunch AUX1 runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Facepunch AUX1 online, and how reliable is it?

At this moment Facepunch AUX1 is online. Going by its reported uptime, it restarted about 4 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Facepunch AUX1 located?

No region is published by Facepunch AUX1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 57.128.211.49:28015.

Wipe record

What does wipe day look like on Facepunch AUX1?

At their busiest, its recent wipes drew an average of 6 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Facepunch AUX1?

The record holds too few of Facepunch AUX1's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 32 days 9 hours ago, the current world is what it runs now.

Player record

How does Facepunch AUX1 rank against other Rust servers?

Player hours over the last seven days put Facepunch AUX1 at #15,348: a place in the top 69% of all ranked servers.

How busy is Facepunch AUX1?

At the time of this record, Facepunch AUX1 shows 0 players. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on Facepunch AUX1?

No gather rate is stated in the name of Facepunch AUX1. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Rust's in-game Official tab carries this entry. The anti-cheat VAC from Valve is active.

Which map does Facepunch AUX1 run?

Generated by the game at size 4,000 with seed 1095582362, the map on Facepunch AUX1 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Facepunch AUX1?

Press F1 in Rust to open the console, then enter client.connect 57.128.211.49:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169476,ts8

On Rust Server History

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169476
Build The game build is 169476.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.