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Exhibit no. 15,264Acc. 2026.15264

Matt's Rust

Rust server · in the archive since 2 October 2026

Online 54.39.51.107:30000 checked 13m ago

To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,264top 69%
Last wipe28d agoFri 2 Oct, 02:00 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Matt's Rust mean?

You can see the tags Matt's Rust publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Matt's Rust?

These Rust Server History lists include Matt's Rust: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does Matt's Rust run smoothly?

Averaged over the last 48 hours: 183 server fps, with 157 the lowest. As many as 45,688 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,474 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Matt's Rust run?

On Linux, Matt's Rust runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Matt's Rust online, and how reliable is it?

Matt's Rust is listed as online now. About 8 days 13 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 2 October 2026 is when Rust Server History first saw it.

Where is Matt's Rust located?

You will find no region published by Matt's Rust. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 54.39.51.107:30000.

Wipe log

What is the wipe schedule on Matt's Rust?

Its rhythm is not yet clear: too few of Matt's Rust's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 28 days 2 hours ago.

Player counts

How does Matt's Rust rank against other Rust servers?

The last seven days of player hours place Matt's Rust at #15,264, among the top 69% of all ranked servers.

How busy is Matt's Rust?

Against 40 slots, Matt's Rust records 0 players right now. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Matt's Rust?

The name of Matt's Rust carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Matt's Rust run?

A procedural map of size 3,000 with seed 1679882896 is what Matt's Rust runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Matt's Rust?

Enter client.connect 54.39.51.107:30000 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.