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Exhibit no. 15,290Acc. 2026.15290
US Testing Server
Rust server, NA · in the archive since 25 September 2026
Online NA 54.39.102.131:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
25 Sep Now 26 Sep02:25 26 Sep20:53 27 Sep05:22 13 Oct01:45 14 Oct01:31 14 Oct17:31 15 Oct09:31 16 Oct01:31
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 23:45 UTCAll times UTC.
The record of each wipe
-
Fri 16 Oct 202601:31 UTC13d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct 202609:31 UTC14d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 14 Oct 202617:31 UTC15d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 14 Oct 202601:31 UTC15d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Tue 13 Oct 202601:45 UTC16d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sun 27 Sep 202605:22 UTC32d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 15.8 days
- Players before
- 0
-
Sat 26 Sep 202620:53 UTC33d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Sat 26 Sep 202602:25 UTC33d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on US Testing Server mean?
The game's server browser reads these tags published by US Testing Server: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include US Testing Server?
The Rust Server History lists that feature US Testing Server are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Does US Testing Server run smoothly?
20 server fps on average over the last 48 hours, never below 20. As many as 69,605 entities were in the world: buildings, deployables and the rest. Up to 2,225 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does US Testing Server run?
On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Steam updates your game for you; joining needs the same protocol.
Is US Testing Server online, and how reliable is it?
At this moment US Testing Server is online. Going by its reported uptime, it restarted about 11 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 25 September 2026.
Where is US Testing Server located?
The NA tag is how US Testing Server lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 54.39.102.131:28015.
Wipe log
What does wipe day look like on US Testing Server?
At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on US Testing Server?
There is no next wipe to predict on US Testing Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 13 days 22 hours ago its current world was made.
Population
How does US Testing Server rank against other Rust servers?
US Testing Server takes #1,497 in North America on seven-day player hours, with #15,290 overall and a place in the top 69% of all ranked servers.
How busy is US Testing Server?
The live count for US Testing Server stands at 0 players. An average of 0 players is recorded across the last seven days.
Rules and settings
What are the rules and settings on US Testing Server?
No gather rate is stated in the name of US Testing Server. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does US Testing Server run?
A procedural map of size 3,700 with seed 1337 is what US Testing Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.
Join record
How do I join US Testing Server?
Press F1 in Rust to open the console, then enter client.connect 54.39.102.131:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.