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Exhibit no. 15,276Acc. 2026.15276

US Testing Server

Rust server, NA · in the archive since 25 September 2026

Online NA 54.39.102.131:21015 checked 7m ago

moddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,276top 69% · #1493 in NA
Last wipe14d agoThu 15 Oct, 21:30 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:35 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202621:30 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct 202621:21 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Wed 14 Oct 202613:30 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Tue 13 Oct 202613:21 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Tue 13 Oct 202601:44 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  6. Sat 26 Sep 202620:50 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    16.2 days
    Players before
    0
  7. Fri 25 Sep 202623:26 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

0510152023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on US Testing Server mean?

The game's server browser reads these tags published by US Testing Server: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include US Testing Server?

These Rust Server History lists include US Testing Server: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does US Testing Server run smoothly?

Averaged over the last 48 hours: 20 server fps, with 18 the lowest. As many as 2,909 entities were in the world: buildings, deployables and the rest. Memory use peaked at 632 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does US Testing Server run?

Rust network protocol 2634 and build 167584 is the build US Testing Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is US Testing Server online, and how reliable is it?

At this moment US Testing Server is online. About 11 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 25 September 2026.

Where is US Testing Server located?

The NA tag is how US Testing Server lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 54.39.102.131:21015.

Wipe log

What does wipe day look like on US Testing Server?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on US Testing Server?

There is no next wipe to predict on US Testing Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 14 days 1 hours ago.

Player record

How does US Testing Server rank against other Rust servers?

Seven days of player hours rank US Testing Server at #15,276, in the top 69% of all ranked servers; within North America it is #1,493.

How busy is US Testing Server?

0 players are recorded on US Testing Server at present. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on US Testing Server?

No gather rate is stated in the name of US Testing Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does US Testing Server run?

Seed 1337, size 1,024: such is the procedural map US Testing Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: CraggyIsland.

How to join

How do I join US Testing Server?

Entering client.connect 54.39.102.131:21015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players Slot count: 0.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.