The server's own banner, as it publishes it
Exhibit no. 6,895Acc. 2026.6895
[EU] SINMAS STAGING Livestock
Rust server · in the archive since 13 September 2026
Online 54.36.179.224:28015 checked 6m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep12:36 24 Sep18:08 28 Sep08:10 18 Oct18:59 27 Oct15:03 28 Oct10:59 29 Oct11:26
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:00 UTCAll times UTC.
The record of each wipe
-
Thu 29 Oct 202611:26 UTC8h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 28 Oct 202610:59 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct 202615:03 UTC2d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Sun 18 Oct 202618:59 UTC11d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 8.8 days
- Players before
- 0
-
Mon 28 Sep 202608:10 UTC31d ago
- Peak
- 3
- Crowd
- halved by day 4
- Lasted
- 20.5 days
- Players before
- 0
-
Thu 24 Sep 202618:08 UTC35d ago
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 3.6 days
- Players before
- 0
-
Thu 17 Sep 202612:36 UTC42d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 7.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on [EU] SINMAS STAGING Livestock mean?
You can see the tags [EU] SINMAS STAGING Livestock publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2636 (Protocol): To join, your game has to be on protocol 2636; cs169635 (Build): The game build is 169635; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [EU] SINMAS STAGING Livestock?
These Rust Server History lists include [EU] SINMAS STAGING Livestock: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server entry
Does [EU] SINMAS STAGING Livestock run smoothly?
Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 85,000 entities were in the world: buildings, deployables and the rest. Up to 2,396 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU] SINMAS STAGING Livestock run?
On Linux, [EU] SINMAS STAGING Livestock runs Rust network protocol 2636 and build 169635. The protocol must match to join, and Steam handles that update.
Is [EU] SINMAS STAGING Livestock online, and how reliable is it?
The live count shows [EU] SINMAS STAGING Livestock online right now. Going by its reported uptime, it restarted about 6 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [EU] SINMAS STAGING Livestock located?
No region tag is published by [EU] SINMAS STAGING Livestock, but its name points to Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 54.36.179.224:28015.
Wipe log
What does wipe day look like on [EU] SINMAS STAGING Livestock?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 3 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.
What is the wipe schedule on [EU] SINMAS STAGING Livestock?
There is no next wipe to predict on [EU] SINMAS STAGING Livestock, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 8 hours ago.
Player record
How does [EU] SINMAS STAGING Livestock rank against other Rust servers?
Player hours over the last seven days put [EU] SINMAS STAGING Livestock at #6,895: a place in the top 31% of all ranked servers.
How busy is [EU] SINMAS STAGING Livestock?
0 players are on [EU] SINMAS STAGING Livestock at present, from 50 slots. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 0 players.
Rules, map
What are the rules and settings on [EU] SINMAS STAGING Livestock?
No gather rate is stated in the name of [EU] SINMAS STAGING Livestock. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does [EU] SINMAS STAGING Livestock run?
A procedural map of size 3,400 with seed 1337 is what [EU] SINMAS STAGING Livestock runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.
Join record
How do I join [EU] SINMAS STAGING Livestock?
Press F1 in Rust to open the console, then enter client.connect 54.36.179.224:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://sinmas.eu.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8
Game
gmvanilla
mp50
ts8
v2636
cs169635
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.