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Exhibit no. 7,554Acc. 2026.7554

4Netplayers Rust Server No Decay, The Goodolddayz

Rust server · in the archive since 13 September 2026

Online 51.89.217.141:22900 checked 10m ago

To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#7,554top 34%
Last wipe13d agoThu 15 Oct, 11:09 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 02:15 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202611:09 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 4Netplayers Rust Server No Decay, The Goodolddayz mean?

You can see the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 4Netplayers Rust Server No Decay, The Goodolddayz?

The Rust Server History lists that feature 4Netplayers Rust Server No Decay, The Goodolddayz are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does 4Netplayers Rust Server No Decay, The Goodolddayz run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 25. As many as 90,198 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,260 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 4Netplayers Rust Server No Decay, The Goodolddayz run?

Rust network protocol 2635 and build 168909 is the build 4Netplayers Rust Server No Decay, The Goodolddayz runs, on Linux. The protocol must match to join, and Steam handles that update.

Is 4Netplayers Rust Server No Decay, The Goodolddayz online, and how reliable is it?

At this moment 4Netplayers Rust Server No Decay, The Goodolddayz is online. The uptime it reports puts the last restart at about 4 days 18 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is 4Netplayers Rust Server No Decay, The Goodolddayz located?

There is no region published by 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.89.217.141:22900.

Wipe log

What does wipe day look like on 4Netplayers Rust Server No Decay, The Goodolddayz?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server No Decay, The Goodolddayz?

The rhythm of 4Netplayers Rust Server No Decay, The Goodolddayz cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 13 days 15 hours ago, the current world is what it runs now.

Player counts

How does 4Netplayers Rust Server No Decay, The Goodolddayz rank against other Rust servers?

Over seven days of player hours, 4Netplayers Rust Server No Decay, The Goodolddayz ranks #7,554, inside the top 34% of all ranked servers.

How busy is 4Netplayers Rust Server No Decay, The Goodolddayz?

0 players are on 4Netplayers Rust Server No Decay, The Goodolddayz at present, from 10 slots. Stored history gives a seven-day average of 0 players and a peak of 2. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on 4Netplayers Rust Server No Decay, The Goodolddayz?

No gather rate is stated in the name of 4Netplayers Rust Server No Decay, The Goodolddayz. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does 4Netplayers Rust Server No Decay, The Goodolddayz run?

A procedural map of size 4,000 with seed 1234567890 is what 4Netplayers Rust Server No Decay, The Goodolddayz runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join 4Netplayers Rust Server No Decay, The Goodolddayz?

Entering client.connect 51.89.217.141:22900 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.