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Exhibit no. 15,269Acc. 2026.15269

4Netplayers Rust Server

Rust server · in the archive since 4 October 2026

Offline 51.83.238.197:28100 checked 9h ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe12d agoSat 17 Oct, 19:04 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 10:45 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202619:04 UTC12d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202618:38 UTC18d ago
    Peak
    1
    Crowd
    held half
    Lasted
    6 days
    Players before
    0
  3. Sun 4 Oct 202611:03 UTC25d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0004:0011:0020:0003:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304021:0004:0011:0020:0003:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on 4Netplayers Rust Server mean?

You can see the tags 4Netplayers Rust Server publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 4Netplayers Rust Server?

The Rust Server History lists that feature 4Netplayers Rust Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does 4Netplayers Rust Server run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. Buildings, deployables and everything else in the world came to as many as 91,494 entities. Memory use peaked at 2,827 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 4Netplayers Rust Server run?

Rust network protocol 2635 and build 168909 is the build 4Netplayers Rust Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is 4Netplayers Rust Server online, and how reliable is it?

4Netplayers Rust Server was last seen 9 hours ago and is offline right now. The uptime it reports puts the last restart at about 3 days 1 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 4 October 2026 is when Rust Server History first saw it.

Where is 4Netplayers Rust Server located?

You will find no region published by 4Netplayers Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 51.83.238.197:28100.

Wipe history

What does wipe day look like on 4Netplayers Rust Server?

An average peak of 1 players was drawn by its recent wipes. 18 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on 4Netplayers Rust Server?

There is no next wipe to predict on 4Netplayers Rust Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 1 hours ago.

Population

How does 4Netplayers Rust Server rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server at #15,269, among the top 68% of all ranked servers.

How busy is 4Netplayers Rust Server?

The last sighting of 4Netplayers Rust Server in the live count was 9 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on 4Netplayers Rust Server?

No gather rate is stated in the name of 4Netplayers Rust Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers Rust Server run?

Seed 15867623, size 4,000: such is the procedural map 4Netplayers Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join 4Netplayers Rust Server?

Enter client.connect 51.83.238.197:28100 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.