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Exhibit no. 15,351Acc. 2026.15351

CSE Network | Rust | DEV

Rust server, EU · in the archive since 15 September 2026

Offline EU 51.83.197.88:28015 checked 5d ago

trio biweekly wipes moddedcarbon
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,351top 69% · #2567 in EU
Last wipe10d agoMon 19 Oct, 00:08 UTC · biweekly schedule
Next wipe3d 18hMon 2 Nov, 00:08 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 11:55 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202600:08 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 3d 18h. Its biweekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 3d 18hMon 2 Nov, 00:08 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 17d 18hMon 16 Nov, 00:08 UTC
  4. 31d 18hMon 30 Nov, 00:08 UTC
  5. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #522 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CSE Network | Rust | DEV mean?

The game's server browser reads these tags published by CSE Network | Rust | DEV: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CSE Network | Rust | DEV?

These Rust Server History lists include CSE Network | Rust | DEV: European Rust servers, Modded Rust servers: the record and Trio Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The record

Which version of Rust does CSE Network | Rust | DEV run?

The recorded build for CSE Network | Rust | DEV is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is CSE Network | Rust | DEV online, and how reliable is it?

CSE Network | Rust | DEV was last seen 5 days 17 hours ago and is offline right now. 15 of 168 hours, or 9% of the time, over the last 7 full days. The first sighting by Rust Server History was on 15 September 2026.

Where is CSE Network | Rust | DEV located?

With its EU tag, CSE Network | Rust | DEV lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.83.197.88:28015.

Wipe record

What does wipe day look like on CSE Network | Rust | DEV?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 19 hours after the wipe, the crowd peaked.

What is the wipe schedule on CSE Network | Rust | DEV?

The prediction follows its tag, as too few of CSE Network | Rust | DEV's wipes are on record to confirm its schedule. On Monday 2 November at 00:08 UTC its next wipe is due. Made 10 days 5 hours ago, the current world is what it runs now. A wipe every two weeks is published in its tags.

Player counts

How does CSE Network | Rust | DEV rank against other Rust servers?

CSE Network | Rust | DEV ranks #15,351 on seven-day player hours: top 69% overall and #2,567 in Europe. Ranked against other trio servers, it stands at #522.

How busy is CSE Network | Rust | DEV?

The last sighting of CSE Network | Rust | DEV in the live count was 5 days 17 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on CSE Network | Rust | DEV?

You will not find a gather rate in the name of CSE Network | Rust | DEV. You may join a group of up to 3 players (trio). Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does CSE Network | Rust | DEV run?

The game generates the map on CSE Network | Rust | DEV, which is procedural.

Joining the server

How do I join CSE Network | Rust | DEV?

Entering client.connect 51.83.197.88:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts3
Group limit Teams are capped at 3.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.