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Exhibit no. 6,669Acc. 2026.6669

Rust @ ServerProject.net

Rust server · in the archive since 13 September 2026

Online 51.83.172.143:29028 checked 14m ago

quad moddedoxide
To visit
Players now 0/ 500
0% full
7-day average0peak 1
Rank#6,669top 30%
Last wipe18d agoSun 11 Oct, 11:48 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 18:05 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202611:48 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 8 Oct 202618:37 UTC20d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust @ ServerProject.net mean?

You can see the tags Rust @ ServerProject.net publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts4 (Group limit): A team may hold no more than 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust @ ServerProject.net?

The Rust Server History lists that feature Rust @ ServerProject.net are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server record

Does Rust @ ServerProject.net run smoothly?

60 server fps on average over the last 48 hours, never below 60. Buildings, deployables and everything else in the world came to as many as 51,251 entities. Up to 2,005 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rust @ ServerProject.net run?

Rust network protocol 2635 and build 168909 is the build Rust @ ServerProject.net runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Rust @ ServerProject.net online, and how reliable is it?

At this moment Rust @ ServerProject.net is online. The uptime it reports puts the last restart at about 12 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Rust @ ServerProject.net located?

There is no region published by Rust @ ServerProject.net. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 51.83.172.143:29028.

Wipe history

What does wipe day look like on Rust @ ServerProject.net?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on Rust @ ServerProject.net?

Its rhythm is not yet clear: too few of Rust @ ServerProject.net's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 18 days 6 hours ago, the current world is what it runs now.

Player record

How does Rust @ ServerProject.net rank against other Rust servers?

Player hours over the last seven days put Rust @ ServerProject.net at #6,669: a place in the top 30% of all ranked servers. Within its group of quad servers, this entry ranks #381.

How busy is Rust @ ServerProject.net?

Of its 500 slots, Rust @ ServerProject.net currently has 0 filled. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 23:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Rust @ ServerProject.net?

No gather rate is stated in the name of Rust @ ServerProject.net. You may join a group of up to 4 players (quad). Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Rust @ ServerProject.net run?

Seed 11124, size 3,000: such is the procedural map Rust @ ServerProject.net runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Rust @ ServerProject.net?

Press F1 in Rust to open the console, then enter client.connect 51.83.172.143:29028 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://ServerProject.net/en is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts4
Group limit A team may hold no more than 4.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.