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Exhibit no. 8,777Acc. 2026.8777

Old Rusty Joints

Rust server · in the archive since 13 September 2026

Online 51.79.46.245:24337 checked 8m ago

vanillamoddedoxidepve
To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#8,777top 39%
Last wipe25d agoSat 3 Oct, 15:06 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:10 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202615:06 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Old Rusty Joints mean?

These tags from Old Rusty Joints, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Old Rusty Joints?

These Rust Server History lists include Old Rusty Joints: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Old Rusty Joints run smoothly?

211 server fps on average over the last 48 hours, never below 124. Buildings, deployables and everything else in the world came to as many as 52,437 entities. Up to 3,923 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Old Rusty Joints run?

Rust network protocol 2635 and build 168909 is the build Old Rusty Joints runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Old Rusty Joints online, and how reliable is it?

At this moment Old Rusty Joints is online. Going by its reported uptime, it restarted about 2 days 15 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Old Rusty Joints located?

No region is published by Old Rusty Joints. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 51.79.46.245:24337.

Wipe log

What does wipe day look like on Old Rusty Joints?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Old Rusty Joints?

The record holds too few of Old Rusty Joints's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 25 days 18 hours ago its current world was made.

Player record

How does Old Rusty Joints rank against other Rust servers?

Player hours over the last seven days put Old Rusty Joints at #8,777: a place in the top 39% of all ranked servers.

How busy is Old Rusty Joints?

Of its 5 slots, Old Rusty Joints currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 13:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Old Rusty Joints?

You will not find a gather rate in the name of Old Rusty Joints. The limit of 8 players per group is the game's default. Recorded as pve, with this note: fighting other players is excluded. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does Old Rusty Joints run?

A procedural map of size 3,000 with seed 543625 is what Old Rusty Joints runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Old Rusty Joints?

Enter client.connect 51.79.46.245:24337 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.