Open every day, at every hour Admission free 11,856 servers and 101,030 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 8,509Acc. 2026.8509

AggreSSive 10x Night zombies // kits // skin // events // quest

Rust server · in the archive since 26 October 2026

Online 51.195.190.85:25578 checked 7m ago

10x moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#8,509top 38%
Last wipe2d agoTue 27 Oct, 00:56 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:00 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202622:15 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on AggreSSive 10x Night zombies // kits // skin // events // quest mean?

You can see the tags AggreSSive 10x Night zombies // kits // skin // events // quest publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): A team may hold no more than 6; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include AggreSSive 10x Night zombies // kits // skin // events // quest?

The Rust Server History lists that feature AggreSSive 10x Night zombies // kits // skin // events // quest are: 10x Rust servers, on record, Modded Rust servers: the record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

Server entry

Does AggreSSive 10x Night zombies // kits // skin // events // quest run smoothly?

Averaged over the last 48 hours: 59 server fps, with 7 the lowest. Buildings, deployables and everything else in the world came to as many as 96,107 entities. The highest memory use was 2,848 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does AggreSSive 10x Night zombies // kits // skin // events // quest run?

Rust network protocol 2635 and build 168909 is the build AggreSSive 10x Night zombies // kits // skin // events // quest runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is AggreSSive 10x Night zombies // kits // skin // events // quest online, and how reliable is it?

The live count shows AggreSSive 10x Night zombies // kits // skin // events // quest online right now. Going by its reported uptime, it restarted about 8 hours ago. 46 of 48 hours, or 96% of the time, over the last 2 full days. 26 October 2026 is when Rust Server History first saw it.

Where is AggreSSive 10x Night zombies // kits // skin // events // quest located?

You will find no region published by AggreSSive 10x Night zombies // kits // skin // events // quest. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 51.195.190.85:25578.

Wipe log

What does wipe day look like on AggreSSive 10x Night zombies // kits // skin // events // quest?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on AggreSSive 10x Night zombies // kits // skin // events // quest?

Its rhythm is not yet clear: too few of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 2 days 19 hours ago, the current world is what it runs now.

Player record

How does AggreSSive 10x Night zombies // kits // skin // events // quest rank against other Rust servers?

The last seven days of player hours place AggreSSive 10x Night zombies // kits // skin // events // quest at #8,509, among the top 38% of all ranked servers.

How busy is AggreSSive 10x Night zombies // kits // skin // events // quest?

0 players are on AggreSSive 10x Night zombies // kits // skin // events // quest at present, from 100 slots. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 1 players at 00:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on AggreSSive 10x Night zombies // kits // skin // events // quest?

You can read a 10x gather rate in the name of AggreSSive 10x Night zombies // kits // skin // events // quest. No group may exceed 6 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does AggreSSive 10x Night zombies // kits // skin // events // quest run?

A procedural map of size 3,950 with seed 654169880 is what AggreSSive 10x Night zombies // kits // skin // events // quest runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join AggreSSive 10x Night zombies // kits // skin // events // quest?

Press F1 in Rust to open the console, then enter client.connect 51.195.190.85:25578 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts6
Group limit A team may hold no more than 6.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.