Open every day, at every hour Admission free 11,805 servers and 82,372 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,276Acc. 2026.15276

TrinityRust.com | AU - Dev

Rust server · in the archive since 13 September 2026

Online 51.161.198.169:28010 checked 11m ago

moddedcarbon
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,276top 69%
Last wipe2d agoTue 27 Oct, 08:30 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:00 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202608:30 UTC2d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202602:02 UTC6d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.3 days
    Players before
    0
  3. Sat 17 Oct 202601:10 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    6 days
    Players before
    0
  4. Fri 16 Oct 202602:02 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Wed 14 Oct 202610:10 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  6. Fri 9 Oct 202604:06 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.3 days
    Players before
    0
  7. Fri 2 Oct 202602:03 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0
  8. Fri 25 Sep 202603:19 UTC34d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.9 days
    Players before
    0
  9. Fri 18 Sep 202602:02 UTC41d ago
    Peak
    0
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TrinityRust.com | AU - Dev mean?

The game's server browser reads these tags published by TrinityRust.com | AU - Dev: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TrinityRust.com | AU - Dev?

These Rust Server History lists include TrinityRust.com | AU - Dev: Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does TrinityRust.com | AU - Dev run smoothly?

32 server fps on average over the last 48 hours, never below 32. Buildings, deployables and everything else in the world came to as many as 141,645 entities. Up to 4,799 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does TrinityRust.com | AU - Dev run?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TrinityRust.com | AU - Dev online, and how reliable is it?

TrinityRust.com | AU - Dev is listed as online now. About 2 days 11 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is TrinityRust.com | AU - Dev located?

The name of TrinityRust.com | AU - Dev points to Oceania, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 51.161.198.169:28010.

Wipe history

What does wipe day look like on TrinityRust.com | AU - Dev?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on TrinityRust.com | AU - Dev?

There is no next wipe to predict on TrinityRust.com | AU - Dev, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 2 days 13 hours ago.

Player counts

How does TrinityRust.com | AU - Dev rank against other Rust servers?

The last seven days of player hours place TrinityRust.com | AU - Dev at #15,276, among the top 69% of all ranked servers.

How busy is TrinityRust.com | AU - Dev?

The live count for TrinityRust.com | AU - Dev stands at 0 players. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on TrinityRust.com | AU - Dev?

No gather rate is stated in the name of TrinityRust.com | AU - Dev. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does TrinityRust.com | AU - Dev run?

A procedural map of size 4,950 with seed 800530180 is what TrinityRust.com | AU - Dev runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

How to join

How do I join TrinityRust.com | AU - Dev?

Press F1 in Rust to open the console, then enter client.connect 51.161.198.169:28010 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://trinityrust.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.