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Exhibit no. 16,615Acc. 2026.16615
Firedasherskull's Server [AU]
Rust server · in the archive since 13 September 2026
Offline 51.161.145.147:23853 checked 28d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 20 Sep08:48
a wipe on recordthe monthly force wipeexpectedlast seen, 1 Oct 2026, 06:59 UTCAll times UTC.
The record of each wipe
-
Sun 20 Sep 202608:48 UTC39d ago
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Firedasherskull's Server [AU] mean?
You can see the tags Firedasherskull's Server [AU] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Firedasherskull's Server [AU]?
The Rust Server History lists that feature Firedasherskull's Server [AU] are: Oceania Rust servers on record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Firedasherskull's Server [AU] run?
On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Firedasherskull's Server [AU] online, and how reliable is it?
Offline now, Firedasherskull's Server [AU] was last seen 28 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Firedasherskull's Server [AU] located?
The name of Firedasherskull's Server [AU] points to Oceania, but no region tag is published. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 51.161.145.147:23853.
Wipe history
What does wipe day look like on Firedasherskull's Server [AU]?
An average peak of 4 players was drawn by its recent wipes. 2 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Firedasherskull's Server [AU]?
The rhythm of Firedasherskull's Server [AU] cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 39 days 5 hours ago, the current world is what it runs now.
Player record
How does Firedasherskull's Server [AU] rank against other Rust servers?
The last seven days of player hours place Firedasherskull's Server [AU] at #16,615, among the top 70% of all ranked servers.
How busy is Firedasherskull's Server [AU]?
No current count exists for Firedasherskull's Server [AU]; it was last seen 28 days 7 hours ago.
Map and rules
What are the rules and settings on Firedasherskull's Server [AU]?
You will not find a gather rate in the name of Firedasherskull's Server [AU]. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does Firedasherskull's Server [AU] run?
A procedural map of size 4,500 with seed 50000 is what Firedasherskull's Server [AU] runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join Firedasherskull's Server [AU]?
Enter client.connect 51.161.145.147:23853 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.