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Exhibit no. 15,268Acc. 2026.15268

A Shockbyte Rust Server

Rust server · in the archive since 26 October 2026

Online 51.161.145.134:22998 checked 9m ago

moddedoxide
To visit
Players now 0/ 75
0% full
7-day average0peak –
Rank#15,268top 68%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202617:16 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Wed 28 Oct 202615:58 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Wed 28 Oct 202601:33 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Mon 26 Oct 202619:59 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Mon 26 Oct 202614:53 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Mon 26 Oct 202614:49 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0003:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040022:0007:0016:0003:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp75 (Max players): 75 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

These Rust Server History lists include A Shockbyte Rust Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 236 server fps; the low was 207. Buildings, deployables and everything else in the world came to as many as 8,422 entities. The highest memory use was 6,891 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 20 hours ago. It was up for 45 of 48 hours in the last 2 full days, 94% of the time. The first sighting by Rust Server History was on 26 October 2026.

Where is A Shockbyte Rust Server located?

You will find no region published by A Shockbyte Rust Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.161.145.134:22998.

Wipe history

What is the wipe schedule on A Shockbyte Rust Server?

A new world is made every few hours on A Shockbyte Rust Server, none of which counts as a wipe; the server keeps no wipe schedule.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over the last seven days put A Shockbyte Rust Server at #15,268: a place in the top 68% of all ranked servers.

How busy is A Shockbyte Rust Server?

Of its 75 slots, A Shockbyte Rust Server currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on A Shockbyte Rust Server?

You will not find a gather rate in the name of A Shockbyte Rust Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

Generated by the game at size 1,500 with seed 50000, the map on A Shockbyte Rust Server is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join A Shockbyte Rust Server?

Enter client.connect 51.161.145.134:22998 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp75
Max players 75 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.