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Exhibit no. 15,270Acc. 2026.15270

AUS LOST LANDS

Rust server · in the archive since 13 September 2026

Online 51.161.132.10:25576 checked 14m ago

moddedoxide
To visit
Players now 0/ 500
0% full
7-day average0peak –
Rank#15,270top 69%
Last wipe26d agoSat 3 Oct, 13:52 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 04:45 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202613:52 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on AUS LOST LANDS mean?

You can see the tags AUS LOST LANDS publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include AUS LOST LANDS?

These Rust Server History lists include AUS LOST LANDS: Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does AUS LOST LANDS run smoothly?

127 server fps on average over the last 48 hours, never below 110. Buildings, deployables and everything else in the world came to as many as 111,661 entities. Memory use peaked at 3,541 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does AUS LOST LANDS run?

The recorded build for AUS LOST LANDS is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is AUS LOST LANDS online, and how reliable is it?

The live count shows AUS LOST LANDS online right now. About 13 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is AUS LOST LANDS located?

No region tag is published by AUS LOST LANDS, but its name points to Oceania. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 51.161.132.10:25576.

Wipe history

What does wipe day look like on AUS LOST LANDS?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on AUS LOST LANDS?

Its rhythm is not yet clear: too few of AUS LOST LANDS's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 26 days 15 hours ago, the current world is what it runs now.

Player counts

How does AUS LOST LANDS rank against other Rust servers?

The last seven days of player hours place AUS LOST LANDS at #15,270, among the top 69% of all ranked servers.

How busy is AUS LOST LANDS?

Against 500 slots, AUS LOST LANDS records 0 players right now. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on AUS LOST LANDS?

The name of AUS LOST LANDS carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does AUS LOST LANDS run?

Seed 84114655, size 4,300: such is the procedural map AUS LOST LANDS runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join AUS LOST LANDS?

Entering client.connect 51.161.132.10:25576 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players Slot count: 500.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.