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Exhibit no. 3,335Acc. 2026.3335

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Rust server · in the archive since 6 October 2026

Offline 50.20.127.247:28015 checked 4h ago

moddedoxide
To visit
Players now 1/ 100
1% full
7-day average1peak 2
Rank#3,335top 15%
Last wipe6h agoThu 29 Oct, 17:07 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 18:55 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202615:22 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202622:02 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Wed 21 Oct 202610:45 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    1
  4. Tue 20 Oct 202604:13 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  5. Tue 6 Oct 202600:50 UTC23d ago
    Peak
    2
    Crowd
    held half
    Lasted
    14.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75100:0008:0016:0002:0010:0018:00Wiped Thu 29 Oct, 17:07 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch mean?

You can see the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

These Rust Server History lists include US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Which version of Rust does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run?

On Windows, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch online, and how reliable is it?

The record shows US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch offline at this moment, last seen 4 hours ago. 153 of 168 hours, or 91% of the time, over the last 7 full days. 6 October 2026 is when Rust Server History first saw it.

Where is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch located?

Its name points to North America, though US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes no region tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 50.20.127.247:28015 as the address.

Wipe record

What is the wipe schedule on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

The record holds too few of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 6 hours ago.

Player record

How does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch rank against other Rust servers?

Player hours over the last seven days put US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch at #3,335: a place in the top 15% of all ranked servers.

How busy is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

No current count exists for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch; it was last seen 4 hours ago. The seven-day average stands at 1 players; the peak is 2. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.

Which map does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run?

The game generates the map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, which is procedural.

How to join

How do I join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Press F1 in Rust to open the console, then enter client.connect 50.20.127.247:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.