Open every day, at every hour Admission free 11,695 servers and 53,611 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,338Acc. 2026.15338

castletest (private prototype)

Rust server · in the archive since 4 October 2026

Offline 50.169.108.2:28035 checked 3d ago

moddedcarbonpve
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe4d agoSat 24 Oct, 15:13 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 19:30 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202615:13 UTC4d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on castletest (private prototype) mean?

The game's server browser reads these tags published by castletest (private prototype): gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include castletest (private prototype)?

The Rust Server History lists that feature castletest (private prototype) are: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does castletest (private prototype) run?

On Windows, castletest (private prototype) runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is castletest (private prototype) online, and how reliable is it?

Offline now, castletest (private prototype) was last seen 3 days 14 hours ago. Of 168 hours in the last 7 full days, 9 were up: 5% of the time. 4 October 2026 is when Rust Server History first saw it.

Where is castletest (private prototype) located?

You will find no region published by castletest (private prototype). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 50.169.108.2:28035.

Wipe record

What does wipe day look like on castletest (private prototype)?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on castletest (private prototype)?

The record holds too few of castletest (private prototype)'s wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 days 18 hours ago its current world was made.

Population

How does castletest (private prototype) rank against other Rust servers?

Over seven days of player hours, castletest (private prototype) ranks #15,338, inside the top 69% of all ranked servers.

How busy is castletest (private prototype)?

The last sighting of castletest (private prototype) in the live count was 3 days 14 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on castletest (private prototype)?

The name of castletest (private prototype) carries no gather rate. No group may exceed 8 players, the default set by the game. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does castletest (private prototype) run?

The game generates the map on castletest (private prototype), which is procedural.

Join record

How do I join castletest (private prototype)?

Press F1 in Rust to open the console, then enter client.connect 50.169.108.2:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.