The server's own banner, as it publishes it
Exhibit no. 3,611Acc. 2026.3611
Immersive-Hardcore-Survival [No Raiding]
Rust server, EU · in the archive since 13 September 2026
Online EU 5.9.121.103:28040 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct18:17 · FW 14 Oct01:35 15 Oct11:39 15 Oct21:45 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 18:40 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202621:45 UTC11d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct 202611:39 UTC12d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
-
Wed 14 Oct 202601:35 UTC13d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
-
Thu 1 Oct 202618:17 UTC FW26d ago
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 12.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Immersive-Hardcore-Survival [No Raiding] mean?
You can see the tags Immersive-Hardcore-Survival [No Raiding] publishes, read by the game's server browser: gmhardcore (Game mode): This server runs hardcore, the harsher ruleset; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Team play is off here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^h (Hardcore): This is hardcore, Facepunch's mode with fewer helpers and harsher survival; ^r (Roleplay): Roleplay is the format here; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Immersive-Hardcore-Survival [No Raiding]?
The Rust Server History lists that feature Immersive-Hardcore-Survival [No Raiding] are: European Rust servers, Modded Rust servers: the record and Rust roleplay servers on record. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server record
Does Immersive-Hardcore-Survival [No Raiding] run smoothly?
34 server fps on average over the last 48 hours, never below 5. Buildings, deployables and everything else in the world came to as many as 170,908 entities. Up to 3,494 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Immersive-Hardcore-Survival [No Raiding] run?
The recorded build for Immersive-Hardcore-Survival [No Raiding] is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is Immersive-Hardcore-Survival [No Raiding] online, and how reliable is it?
At this moment Immersive-Hardcore-Survival [No Raiding] is online. Going by its reported uptime, it restarted about 13 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Immersive-Hardcore-Survival [No Raiding] located?
The EU tag is how Immersive-Hardcore-Survival [No Raiding] lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 5.9.121.103:28040.
Wipe log
What does wipe day look like on Immersive-Hardcore-Survival [No Raiding]?
An average peak of 2 players was drawn by its recent wipes. 13 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.
What is the wipe schedule on Immersive-Hardcore-Survival [No Raiding]?
Once a month Immersive-Hardcore-Survival [No Raiding] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 11 days 21 hours ago. A monthly wipe schedule is published in its tags.
Player counts
How does Immersive-Hardcore-Survival [No Raiding] rank against other Rust servers?
Immersive-Hardcore-Survival [No Raiding] takes #1,338 in Europe on seven-day player hours, with #3,611 overall and a place in the top 16% of all ranked servers.
How busy is Immersive-Hardcore-Survival [No Raiding]?
Of its 50 slots, Immersive-Hardcore-Survival [No Raiding] currently has 1 filled. The seven-day average stands at 1 players; the peak is 3. Stored history puts the busiest hour of the past 48 at 07:00 UTC, averaging 2 players.
Map and rules
What are the rules and settings on Immersive-Hardcore-Survival [No Raiding]?
No gather rate is stated in the name of Immersive-Hardcore-Survival [No Raiding]. No group limit is recorded. hardcore is the game mode, Facepunch's most punishing mode. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Joining requires Rust's premium status. VAC from Valve is switched on.
Which map does Immersive-Hardcore-Survival [No Raiding] run?
Generated by the game at size 4,000, the map on Immersive-Hardcore-Survival [No Raiding] is procedural.
Joining the server
How do I join Immersive-Hardcore-Survival [No Raiding]?
Press F1 in Rust to open the console, then enter client.connect 5.9.121.103:28040 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. Joining requires Rust's premium status.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^h
Gameplay
^r
Mods and access
^q
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.