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Exhibit no. 12,000Acc. 2026.12000

A Shockbyte Rust Server

Rust server · in the archive since 13 September 2026

Online 5.39.17.23:24320 checked 10m ago

To visit
Players now 0/ 40
0% full
7-day average0peak 1
Rank#12,000top 54%
Last wipe13h agoThu 29 Oct, 13:05 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:10 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202613:05 UTC13h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 28 Oct 202614:11 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Mon 26 Oct 202614:25 UTC3d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    0
  4. Thu 15 Oct 202615:16 UTC14d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    11 days
    Players before
    0
  5. Thu 8 Oct 202615:49 UTC21d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7 days
    Players before
    0
  6. Wed 30 Sep 202612:57 UTC29d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.1 days
    Players before
    0
  7. Sun 20 Sep 202612:46 UTC39d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    10 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75103:0012:0022:0007:0016:0001:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040003:0012:0022:0007:0016:0001:00Wiped Wed 28 Oct, 14:11 UTCWIPEWiped Thu 29 Oct, 13:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2636 (Protocol): To join, your game has to be on protocol 2636; cs169641 (Build): Build number: 169641; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does A Shockbyte Rust Server run smoothly?

Averaged over the last 48 hours: 248 server fps, with 209 the lowest. Buildings, deployables and everything else in the world came to as many as 7,000 entities. The highest memory use was 2,473 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2636 and build 169641 on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is listed as online now. The uptime it reports puts the last restart at about 12 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is A Shockbyte Rust Server located?

There is no region published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 5.39.17.23:24320.

Wipe history

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on A Shockbyte Rust Server?

No next wipe can be predicted: A Shockbyte Rust Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 13 hours ago, the current world is what it runs now.

Player record

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over the last seven days put A Shockbyte Rust Server at #12,000: a place in the top 54% of all ranked servers.

How busy is A Shockbyte Rust Server?

Against 40 slots, A Shockbyte Rust Server records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 14:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on A Shockbyte Rust Server?

You will not find a gather rate in the name of A Shockbyte Rust Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

A procedural map of size 1,500 with seed 50000 is what A Shockbyte Rust Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join A Shockbyte Rust Server?

Enter client.connect 5.39.17.23:24320 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2636,gmrust,cs169641,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2636
Protocol To join, your game has to be on protocol 2636.
cs169641
Build Build number: 169641.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.