Open every day, at every hour Admission free 11,899 servers and 104,128 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,666Acc. 2026.15666

Devblog 65 Legacy Server

Rust server · in the archive since 4 October 2026

Offline 5.230.5.204:28015 checked 24d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,666top 70%
Last wipe–no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Devblog 65 Legacy Server mean?

The game's server browser reads these tags published by Devblog 65 Legacy Server: mp10 (Max players): Slot count: 10; v1695 (Protocol): Your game must run protocol 1695 to join; hc315fe87 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Devblog 65 Legacy Server?

These Rust Server History lists include Devblog 65 Legacy Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all.

Server entry

Which version of Rust does Devblog 65 Legacy Server run?

The recorded build for Devblog 65 Legacy Server is Rust network protocol 1695 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Devblog 65 Legacy Server online, and how reliable is it?

The record shows Devblog 65 Legacy Server offline at this moment, last seen 24 days 9 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 4 October 2026.

Where is Devblog 65 Legacy Server located?

There is no region published by Devblog 65 Legacy Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 5.230.5.204:28015 as the address.

Wipe log

What is the wipe schedule on Devblog 65 Legacy Server?

The record holds too few of Devblog 65 Legacy Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then.

Player counts

How does Devblog 65 Legacy Server rank against other Rust servers?

Player hours over the last seven days put Devblog 65 Legacy Server at #15,666: a place in the top 70% of all ranked servers.

How busy is Devblog 65 Legacy Server?

The last sighting of Devblog 65 Legacy Server in the live count was 24 days 9 hours ago; it is offline now.

Rules, map

What are the rules and settings on Devblog 65 Legacy Server?

No gather rate is stated in the name of Devblog 65 Legacy Server. The entry carries no group limit. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does Devblog 65 Legacy Server run?

A procedural map is what Devblog 65 Legacy Server runs; the game generates it.

How to join

How do I join Devblog 65 Legacy Server?

Press F1 in Rust to open the console, then enter client.connect 5.230.5.204:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v1695,hc315fe87

Game

mp10
Max players Slot count: 10.
v1695
Protocol Your game must run protocol 1695 to join.

Other

hc315fe87
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.