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Exhibit no. 16,408Acc. 2026.16408

A Rust Server

Rust server · in the archive since 14 September 2026

Offline 46.174.55.70:30520 checked 28d ago

trio vanillamoddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#16,408top 69%
Last wipe28d agoThu 1 Oct, 14:09 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 1 Oct 2026, 14:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202614:09 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep1 Oct3 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #489 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Rust Server mean?

You can see the tags A Rust Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp40 (Max players): Slot count: 40; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166493 (Build): The game build is 166493; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Rust Server?

The Rust Server History lists that feature A Rust Server are: Modded Rust servers: the record and Trio Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio.

Server record

Which version of Rust does A Rust Server run?

Rust network protocol 2634 and build 166493 is the build A Rust Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is A Rust Server online, and how reliable is it?

Offline now, A Rust Server was last seen 28 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 14 September 2026.

Where is A Rust Server located?

You will find no region published by A Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 46.174.55.70:30520.

Wipe log

What does wipe day look like on A Rust Server?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on A Rust Server?

The record holds too few of A Rust Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 28 days 1 hours ago, the current world is what it runs now.

Player counts

How does A Rust Server rank against other Rust servers?

Player hours over the last seven days put A Rust Server at #16,408: a place in the top 69% of all ranked servers. Within its group of trio servers, this entry ranks #489.

How busy is A Rust Server?

No current count exists for A Rust Server; it was last seen 28 days 1 hours ago.

Rules, map

What are the rules and settings on A Rust Server?

No gather rate is stated in the name of A Rust Server. A group may hold 3 players at most (trio). Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does A Rust Server run?

Generated by the game, the map on A Rust Server is procedural.

Join record

How do I join A Rust Server?

Enter client.connect 46.174.55.70:30520 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166493,ts3

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp40
Max players Slot count: 40.
ts3
Group limit Teams are capped at 3.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166493
Build The game build is 166493.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.