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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,382Acc. 2026.15382

S RUST #0 [TEST]

Rust server, EU · in the archive since 13 September 2026

Offline EU 46.174.54.83:20520 checked 16d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,382top 71% · #2569 in EU
Last wipe23d agoTue 6 Oct, 01:56 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 09:55 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202601:30 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202621:13 UTC FW27d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    4.2 days
    Players before
    0
  3. Tue 29 Sep 202600:03 UTC30d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  4. Tue 22 Sep 202601:38 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.9 days
    Players before
    0
  5. Tue 15 Sep 202605:53 UTC44d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs S RUST #0 [TEST]?

A srust.io hostname is published by S RUST #0 [TEST] and by 2 other servers we track, which points to the same operator.

What do the server tags on S RUST #0 [TEST] mean?

These tags from S RUST #0 [TEST], read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Its entry in the server browser sits under Europe. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include S RUST #0 [TEST]?

These Rust Server History lists include S RUST #0 [TEST]: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does S RUST #0 [TEST] run?

On Linux, S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is S RUST #0 [TEST] online, and how reliable is it?

The record shows S RUST #0 [TEST] offline at this moment, last seen 16 days 1 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is S RUST #0 [TEST] located?

In Europe, S RUST #0 [TEST] lists itself with its EU tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 46.174.54.83:20520 as the address.

Wipe log

What does wipe day look like on S RUST #0 [TEST]?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on S RUST #0 [TEST]?

No next wipe can be predicted: S RUST #0 [TEST] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 23 days 9 hours ago its current world was made.

Population

How does S RUST #0 [TEST] rank against other Rust servers?

S RUST #0 [TEST] takes #2,569 in Europe on seven-day player hours, with #15,382 overall and a place in the top 71% of all ranked servers.

How busy is S RUST #0 [TEST]?

The last sighting of S RUST #0 [TEST] in the live count was 16 days 1 hours ago; it is offline now.

Rules and settings

What are the rules and settings on S RUST #0 [TEST]?

You will not find a gather rate in the name of S RUST #0 [TEST]. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does S RUST #0 [TEST] run?

Generated by the game at size 3,500 with seed 210551, the map on S RUST #0 [TEST] is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join S RUST #0 [TEST]?

Enter client.connect 46.174.54.83:20520 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://srust.io is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.