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Exhibit no. 5,498Acc. 2026.5498

Develop\Test

Rust server · in the archive since 13 September 2026

Online 46.174.49.209:28015 checked 8m ago

quad moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#5,498top 25%
Last wipe20h agoMon 26 Oct, 20:22 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 16:50 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202620:22 UTC20h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 25 Oct 202606:26 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    1
  3. Mon 5 Oct 202614:17 UTC22d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    19.7 days
    Players before
    0
  4. Sat 3 Oct 202616:29 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  5. Fri 2 Oct 202609:19 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  6. Thu 1 Oct 202617:59 UTC FW25d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  7. Thu 1 Oct 202603:48 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  8. Thu 24 Sep 202617:39 UTC32d ago
    Peak
    1
    Crowd
    held half
    Lasted
    6.4 days
    Players before
    0
  9. Thu 17 Sep 202612:04 UTC40d ago
    Peak
    2
    Crowd
    halved by day 5
    Lasted
    7.2 days
    Players before
    1
  10. Wed 16 Sep 202618:54 UTC40d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75117:0002:0011:0021:0006:0015:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, and #339 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Develop\Test mean?

The game's server browser reads these tags published by Develop\Test: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Develop\Test?

These Rust Server History lists include Develop\Test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours.

Server record

Does Develop\Test run smoothly?

Averaged over the last 48 hours: 58 server fps, with 1 the lowest. Buildings, deployables and everything else in the world came to as many as 116,691 entities. Memory use peaked at 3,517 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Develop\Test run?

On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Develop\Test online, and how reliable is it?

The live count shows Develop\Test online right now. Going by its reported uptime, it restarted about 5 minutes ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Develop\Test located?

No region is published by Develop\Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 46.174.49.209:28015.

Wipe record

What does wipe day look like on Develop\Test?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Develop\Test?

No next wipe can be predicted: Develop\Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 hours ago.

Player counts

How does Develop\Test rank against other Rust servers?

The last seven days of player hours place Develop\Test at #5,498, among the top 25% of all ranked servers. Ranked against other quad servers, it stands at #339.

How busy is Develop\Test?

Of its 100 slots, Develop\Test currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 17:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Develop\Test?

The name of Develop\Test carries no gather rate. A group may hold 4 players at most (quad). Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Develop\Test run?

A procedural map of size 3,500 with seed 1573025114 is what Develop\Test runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Develop\Test?

Press F1 in Rust to open the console, then enter client.connect 46.174.49.209:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://rust.basew.online is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.