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Exhibit no. 7,769Acc. 2026.7769

Potterhead

Rust server · in the archive since 13 September 2026

Offline 46.149.81.1:28015 checked 22h ago

To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#7,769top 35%
Last wipe1d agoSun 25 Oct, 18:42 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 19:25 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202618:42 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202622:29 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    1
  3. Thu 22 Oct 202613:53 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Sat 3 Oct 202616:50 UTC24d ago
    Peak
    1
    Crowd
    held half
    Lasted
    18.9 days
    Players before
    1
  5. Sat 3 Oct 202610:44 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Sun 27 Sep 202620:55 UTC29d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75118:0019:0001:0002:0018:0019:00Wiped Sun 25 Oct, 18:42 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct13 Oct20 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Potterhead mean?

You can see the tags Potterhead publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Potterhead?

The Rust Server History lists that feature Potterhead are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Which version of Rust does Potterhead run?

On Windows, Potterhead runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Potterhead online, and how reliable is it?

The record shows Potterhead offline at this moment, last seen 22 hours ago. It was up for 12 of 168 hours in the last 7 full days, 7% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Potterhead located?

You will find no region published by Potterhead. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 46.149.81.1:28015.

Wipe log

What does wipe day look like on Potterhead?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on Potterhead?

No next wipe can be predicted: Potterhead wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 46 hours ago its current world was made.

Player counts

How does Potterhead rank against other Rust servers?

Player hours over the last seven days put Potterhead at #7,769: a place in the top 35% of all ranked servers.

How busy is Potterhead?

No current count exists for Potterhead; it was last seen 22 hours ago. A seven-day average of 1 players is recorded, with a peak of 1. An average of 1 players at 19:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Potterhead?

The name of Potterhead carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Potterhead run?

The game generates the map on Potterhead, which is procedural.

How to join

How do I join Potterhead?

Entering client.connect 46.149.81.1:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.