Open every day, at every hour Admission free 11,743 servers and 54,666 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,344Acc. 2026.15344

RUST DEV | PRIVATE | INSECURE

Rust server · in the archive since 12 October 2026

Online 46.101.233.53:28015 checked 7m ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe16d agoMon 12 Oct, 13:48 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RUST DEV | PRIVATE | INSECURE mean?

The game's server browser reads these tags published by RUST DEV | PRIVATE | INSECURE: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Build number: 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RUST DEV | PRIVATE | INSECURE?

These Rust Server History lists include RUST DEV | PRIVATE | INSECURE: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does RUST DEV | PRIVATE | INSECURE run smoothly?

Averaged over the last 48 hours: 221 server fps, with 181 the lowest. As many as 2,914 entities were in the world: buildings, deployables and the rest. Up to 938 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RUST DEV | PRIVATE | INSECURE run?

Rust network protocol 2634 and build 167584 is the build RUST DEV | PRIVATE | INSECURE runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RUST DEV | PRIVATE | INSECURE online, and how reliable is it?

At this moment RUST DEV | PRIVATE | INSECURE is online. Going by its reported uptime, it restarted about 5 days 15 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 12 October 2026.

Where is RUST DEV | PRIVATE | INSECURE located?

No region is published by RUST DEV | PRIVATE | INSECURE. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 46.101.233.53:28015.

Wipe log

What is the wipe schedule on RUST DEV | PRIVATE | INSECURE?

The rhythm of RUST DEV | PRIVATE | INSECURE cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 16 days 9 hours ago its current world was made.

Player counts

How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?

The last seven days of player hours place RUST DEV | PRIVATE | INSECURE at #15,344, among the top 69% of all ranked servers.

How busy is RUST DEV | PRIVATE | INSECURE?

0 players are on RUST DEV | PRIVATE | INSECURE at present, from 10 slots. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on RUST DEV | PRIVATE | INSECURE?

You will not find a gather rate in the name of RUST DEV | PRIVATE | INSECURE. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is disabled.

Which map does RUST DEV | PRIVATE | INSECURE run?

A procedural map of size 1,000 with seed 424242 is what RUST DEV | PRIVATE | INSECURE runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join RUST DEV | PRIVATE | INSECURE?

Enter client.connect 46.101.233.53:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build Build number: 167584.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.