Open every day, at every hour Admission free 11,635 servers and 30,176 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,025Acc. 2026.15025

preauth-linux-validation

Rust server · in the archive since 14 September 2026

Offline 46.101.107.66:28015 checked 44d ago

To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,025no region published
Last wipe44d agoMon 14 Sep, 16:34 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 14 Sep 2026, 16:36 UTCAll times UTC.

The record of each wipe

  1. Mon 14 Sep 202616:34 UTC44d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on preauth-linux-validation mean?

The game's server browser reads these tags published by preauth-linux-validation: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include preauth-linux-validation?

The Rust Server History lists that feature preauth-linux-validation are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does preauth-linux-validation run?

On Linux, preauth-linux-validation runs Rust network protocol 2633 and build 163794. Steam updates your game for you; joining needs the same protocol.

Is preauth-linux-validation online, and how reliable is it?

The record shows preauth-linux-validation offline at this moment, last seen 44 days 12 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 14 September 2026.

Where is preauth-linux-validation located?

You will find no region published by preauth-linux-validation. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 46.101.107.66:28015.

Wipe history

What does wipe day look like on preauth-linux-validation?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on preauth-linux-validation?

The rhythm of preauth-linux-validation cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 44 days 12 hours ago its current world was made.

Player record

How does preauth-linux-validation rank against other Rust servers?

Over seven days of player hours, preauth-linux-validation ranks #15,025, inside the top – of all ranked servers.

How busy is preauth-linux-validation?

The last sighting of preauth-linux-validation in the live count was 44 days 12 hours ago; it is offline now.

Rules, map

What are the rules and settings on preauth-linux-validation?

The name of preauth-linux-validation carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does preauth-linux-validation run?

Generated by the game, the map on preauth-linux-validation is procedural.

Join record

How do I join preauth-linux-validation?

Entering client.connect 46.101.107.66:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.