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Exhibit no. 4,209Acc. 2026.4209

RU:RUST

Rust server · in the archive since 13 September 2026

Online 46.0.24.240:28015 checked 10m ago

carbon
To visit
Players now 0/ 100
0% full
7-day average0peak 7
Rank#4,209top 19%
Last wipe3d agoSat 24 Oct, 05:16 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 23:10 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202600:25 UTC3d ago
    Peak
    7
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202606:57 UTC4d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Thu 1 Oct 202618:24 UTC FW26d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    21.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 41 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246800:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RU:RUST mean?

You can see the tags RU:RUST publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RU:RUST?

These Rust Server History lists include RU:RUST: European Rust servers and Rust community servers. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The record

Does RU:RUST run smoothly?

Across the last 48 hours it averaged 110 server fps; the low was 78. As many as 63,085 entities were in the world: buildings, deployables and the rest. Up to 2,631 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RU:RUST run?

The recorded build for RU:RUST is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is RU:RUST online, and how reliable is it?

The live count shows RU:RUST online right now. About 18 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is RU:RUST located?

The name of RU:RUST points to Europe, but no region tag is published. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 46.0.24.240:28015.

Wipe record

What does wipe day look like on RU:RUST?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 41 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 3 in those wipes where it didn't hold.

What is the wipe schedule on RU:RUST?

There is no next wipe to predict on RU:RUST, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 3 days 18 hours ago its current world was made.

Player record

How does RU:RUST rank against other Rust servers?

Player hours over the last seven days put RU:RUST at #4,209: a place in the top 19% of all ranked servers.

How busy is RU:RUST?

Of its 100 slots, RU:RUST currently has 0 filled. The seven-day average stands at 0 players; the peak is 7. The busiest hour of the last 48 was 18:00 UTC, averaging 5 players.

Map and rules

What are the rules and settings on RU:RUST?

You will not find a gather rate in the name of RU:RUST. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does RU:RUST run?

Generated by the game at size 3,400 with seed 61738452, the map on RU:RUST is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join RU:RUST?

Entering client.connect 46.0.24.240:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.