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Exhibit no. 15,460Acc. 2026.15460
Direct join test
Rust server · in the archive since 22 September 2026
Offline 45.90.84.158:28015 checked 35d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Direct join test mean?
You can see the tags Direct join test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Direct join test?
These Rust Server History lists include Direct join test: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server entry
Which version of Rust does Direct join test run?
Rust network protocol 2633 and build 164530 is the build Direct join test runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is Direct join test online, and how reliable is it?
The record shows Direct join test offline at this moment, last seen 35 days 3 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 22 September 2026.
Where is Direct join test located?
No region is published by Direct join test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 45.90.84.158:28015 as the address.
Wipe log
What is the wipe schedule on Direct join test?
Its rhythm is not yet clear: too few of Direct join test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 35 days 3 hours ago, the current world is what it runs now.
Player counts
How does Direct join test rank against other Rust servers?
Player hours over the last seven days put Direct join test at #15,460: a place in the top 67% of all ranked servers.
How busy is Direct join test?
No current count exists for Direct join test; it was last seen 35 days 3 hours ago.
Rules and settings
What are the rules and settings on Direct join test?
You will not find a gather rate in the name of Direct join test. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.
Which map does Direct join test run?
A procedural map is what Direct join test runs; the game generates it.
How to join
How do I join Direct join test?
Press F1 in Rust to open the console, then enter client.connect 45.90.84.158:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.