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Exhibit no. 9,234Acc. 2026.9234
TemplarGaming - Experimental
Rust server, EU · in the archive since 16 September 2026
Offline EU 45.151.44.6:28094 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
16 Sep Last seen 22 Sep22:08 30 Sep22:57 4 Oct04:36 1 Nov04:36 5 Nov19:00 · FW 8 Nov04:36 15 Nov04:36 22 Nov04:36 29 Nov04:36 3 Dec19:00 · FW 6 Dec04:36
a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 05:00 UTCAll times UTC.
The record of each wipe
-
Sun 4 Oct 202604:36 UTC23d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 30 Sep 202622:57 UTC26d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 3.2 days
- Players before
- 1
-
Tue 22 Sep 202622:08 UTC34d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 04:36 UTC, in 4d 13h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 13hSun 1 Nov, 04:36 UTC
- 9d 3hThu 5 Nov, 19:00 UTCFW
- 11d 13hSun 8 Nov, 04:36 UTC
- 18d 13hSun 15 Nov, 04:36 UTC
- 25d 13hSun 22 Nov, 04:36 UTC
- 32d 13hSun 29 Nov, 04:36 UTC
- 37d 3hThu 3 Dec, 19:00 UTCFW
- 39d 13hSun 6 Dec, 04:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs TemplarGaming - Experimental?
The same operator most likely runs TemplarGaming - Experimental and 11 other servers we track, as all publish a templargaming.net hostname.
What do the server tags on TemplarGaming - Experimental mean?
These tags from TemplarGaming - Experimental, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp200 (Max players): The server holds 200 slots; ts6 (Group limit): The team cap is 6; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes fall every week; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under; rustmaps (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include TemplarGaming - Experimental?
The Rust Server History lists that feature TemplarGaming - Experimental are: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server entry
Does TemplarGaming - Experimental run smoothly?
Across the last 48 hours it averaged 60 server fps; the low was 59. Buildings, deployables and everything else in the world came to as many as 82,005 entities. Up to 2,439 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does TemplarGaming - Experimental run?
Rust network protocol 2635 and build 168909 is the build TemplarGaming - Experimental runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is TemplarGaming - Experimental online, and how reliable is it?
Offline now, TemplarGaming - Experimental was last seen 34 hours ago. Going by its reported uptime, it restarted about 6 hours ago. Of 168 hours in the last 7 full days, 16 were up: 10% of the time. The first sighting by Rust Server History was on 16 September 2026.
Where is TemplarGaming - Experimental located?
The EU tag is how TemplarGaming - Experimental lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 45.151.44.6:28094.
Wipe record
What does wipe day look like on TemplarGaming - Experimental?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TemplarGaming - Experimental?
The prediction follows its tag because the record holds too few of TemplarGaming - Experimental's wipes to confirm its schedule. Due on Sunday 1 November at 04:36 UTC is its next wipe. Made 23 days 10 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.
Population
How does TemplarGaming - Experimental rank against other Rust servers?
Seven days of player hours rank TemplarGaming - Experimental at #9,234, in the top 42% of all ranked servers; within Europe it is #2,189.
How busy is TemplarGaming - Experimental?
TemplarGaming - Experimental is offline at present, having last been seen 34 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.
Rules, map
What are the rules and settings on TemplarGaming - Experimental?
The name of TemplarGaming - Experimental carries no gather rate. You may play in groups of up to 6 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.
Which map does TemplarGaming - Experimental run?
TemplarGaming - Experimental runs a custom map of size 3,500; the published file is on this page for download.
Joining the server
How do I join TemplarGaming - Experimental?
Enter client.connect 45.151.44.6:28094 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://store.templargaming.net is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps
Game
gmrust
mp200
ts6
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
EU
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.