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Exhibit no. 15,269Acc. 2026.15269

BoxBoxRust - Devblog 248

Rust server · in the archive since 15 September 2026

Online 45.137.202.101:28015 checked 7m ago

To visit
Players now 0/ 250
0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe52d agoMon 7 Sep, 05:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on BoxBoxRust - Devblog 248 mean?

You can see the tags BoxBoxRust - Devblog 248 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slot count: 250; v2301 (Protocol): To join, your game has to be on protocol 2301; ptrak (Networking): The network layer is RakNet, the game's standard one; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; ki (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; ki1 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; fl0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; ki0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; hae502e1 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; modd (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include BoxBoxRust - Devblog 248?

These Rust Server History lists include BoxBoxRust - Devblog 248: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

The record

Does BoxBoxRust - Devblog 248 run smoothly?

147 server fps on average over the last 48 hours, never below 52. As many as 83,896 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,744 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does BoxBoxRust - Devblog 248 run?

The recorded build for BoxBoxRust - Devblog 248 is Rust network protocol 2301 on Windows. The protocol must match to join, and Steam handles that update.

Is BoxBoxRust - Devblog 248 online, and how reliable is it?

At this moment BoxBoxRust - Devblog 248 is online. About 44 hours ago is when it last restarted, judged by the uptime it reports. 96 of 168 hours, or 57% of the time, over the last 7 full days. The first sighting by Rust Server History was on 15 September 2026.

Where is BoxBoxRust - Devblog 248 located?

There is no region published by BoxBoxRust - Devblog 248. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 45.137.202.101:28015.

Wipe record

What is the wipe schedule on BoxBoxRust - Devblog 248?

The rhythm of BoxBoxRust - Devblog 248 cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 52 days 15 hours ago, the current world is what it runs now.

Population

How does BoxBoxRust - Devblog 248 rank against other Rust servers?

The last seven days of player hours place BoxBoxRust - Devblog 248 at #15,269, among the top 68% of all ranked servers.

How busy is BoxBoxRust - Devblog 248?

Against 250 slots, BoxBoxRust - Devblog 248 records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on BoxBoxRust - Devblog 248?

No gather rate is stated in the name of BoxBoxRust - Devblog 248. No group limit is recorded. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does BoxBoxRust - Devblog 248 run?

Generated by the game at size 4,000 with seed 281778, the map on BoxBoxRust - Devblog 248 is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join BoxBoxRust - Devblog 248?

Enter client.connect 45.137.202.101:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slot count: 250.
v2301
Protocol To join, your game has to be on protocol 2301.
ptrak
Networking The network layer is RakNet, the game's standard one.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.

Other

ki
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
ki1
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
fl0
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
ki0
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
hae502e1
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
modd
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.