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Exhibit no. 662Acc. 2026.0662

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Rust server · in the archive since 13 September 2026

Online 45.136.204.49:20000 checked 7m ago

2x quad weekly wipes moddedcarbon
To visit
Players now 10/ 150
7% full
7-day average20peak 101
Rank#662top 3%
Last wipe4d agoFri 23 Oct, 10:54 UTC · weekly schedule
Next wipe2d 0hFri 30 Oct, 10:54 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 09:55 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202610:54 UTC4d ago
    Peak
    101
    Crowd
    –
    Lasted
    running
    Players before
    10
  2. Fri 16 Oct 202610:55 UTC11d ago
    Peak
    66
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    8
  3. Fri 9 Oct 202610:55 UTC18d ago
    Peak
    73
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    7
  4. Fri 2 Oct 202610:57 UTC25d ago
    Peak
    58
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    11
  5. Thu 1 Oct 202618:48 UTC FW26d ago
    Peak
    58
    Crowd
    –
    Lasted
    0.7 days
    Players before
    6
  6. Fri 25 Sep 202610:57 UTC32d ago
    Peak
    83
    Crowd
    halved by day 3
    Lasted
    6.3 days
    Players before
    9
  7. Fri 18 Sep 202610:57 UTC39d ago
    Peak
    128
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:54 UTC, in 2d 0h. Every Friday at 10:54 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
80wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 2d 0hFri 30 Oct, 10:54 UTC
  2. 8d 8hThu 5 Nov, 19:00 UTCFW
  3. 9d 0hFri 6 Nov, 10:54 UTC
  4. 16d 0hFri 13 Nov, 10:54 UTC
  5. 23d 0hFri 20 Nov, 10:54 UTC
  6. 30d 0hFri 27 Nov, 10:54 UTC
  7. 36d 8hThu 3 Dec, 19:00 UTCFW
  8. 37d 0hFri 4 Dec, 10:54 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
01020304011:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The same operator most likely runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and 4 other servers we track, as all publish a ultimaterust.com hostname.

What do the server tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 mean?

These tags from UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp150 (Max players): The server holds 150 slots; ts4 (Group limit): A team may hold no more than 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes fall every week; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

These Rust Server History lists include UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: 2x Rust servers: the record, Modded Rust servers: the record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Server entry

Does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run smoothly?

Across the last 48 hours it averaged 59 server fps; the low was 59. Buildings, deployables and everything else in the world came to as many as 158,791 entities. Up to 5,533 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run?

The recorded build for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 online, and how reliable is it?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is listed as online now. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 located?

You will find no region published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 45.136.204.49:20000.

Wipe history

What does wipe day look like on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

At their busiest, its recent wipes drew an average of 80 players. On the latest wipe, 6 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

A every Friday at 10:54 UTC rhythm governs the wipes on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. On Friday 30 October at 10:54 UTC its next wipe is due. 4 days 23 hours ago its current world was made. The tags list a weekly wipe schedule.

Player counts

How does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 rank against other Rust servers?

Player hours over the last seven days put UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #662: a place in the top 3% of all ranked servers. Within its group of quad servers, this entry ranks #35.

How busy is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Of its 150 slots, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently has 10 filled. A seven-day average of 20 players is recorded, with a peak of 101. Stored history puts the busiest hour of the past 48 at 13:00 UTC, averaging 21 players.

Map and rules

What are the rules and settings on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The name states a 2x gather rate for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. A group may hold 4 players at most (quad). Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run?

Seed 1337, size 4,250: such is the procedural map UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Entering client.connect 45.136.204.49:20000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode This server runs standard Rust survival.
mp150
Max players The server holds 150 slots.
ts4
Group limit A team may hold no more than 4.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes fall every week.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.