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Exhibit no. 5,737Acc. 2026.5737

Dev Testing Server - Unsecure

Rust server · in the archive since 20 September 2026

Offline 45.129.156.2:28015 checked 23h ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#5,737top 26%
Last wipe3d agoSat 24 Oct, 15:29 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 18:55 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202612:40 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 23 Oct 202613:08 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  3. Sun 11 Oct 202613:35 UTC16d ago
    Peak
    1
    Crowd
    held half
    Lasted
    12 days
    Players before
    1
  4. Sun 4 Oct 202612:37 UTC23d ago
    Peak
    1
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
  5. Tue 22 Sep 202619:01 UTC34d ago
    Peak
    1
    Crowd
    halved by day 9
    Lasted
    11.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 9

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75120:0021:0022:0023:0015:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Dev Testing Server - Unsecure mean?

These tags from Dev Testing Server - Unsecure, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Dev Testing Server - Unsecure?

These Rust Server History lists include Dev Testing Server - Unsecure: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does Dev Testing Server - Unsecure run?

The recorded build for Dev Testing Server - Unsecure is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Dev Testing Server - Unsecure online, and how reliable is it?

Offline now, Dev Testing Server - Unsecure was last seen 23 hours ago. 39 of 168 hours, or 23% of the time, over the last 7 full days. The first sighting by Rust Server History was on 20 September 2026.

Where is Dev Testing Server - Unsecure located?

No region is published by Dev Testing Server - Unsecure. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 45.129.156.2:28015.

Wipe history

What does wipe day look like on Dev Testing Server - Unsecure?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. By day 9 the crowd fell to below half when it did not hold.

What is the wipe schedule on Dev Testing Server - Unsecure?

No next wipe can be predicted: Dev Testing Server - Unsecure wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 3 days 2 hours ago its current world was made.

Population

How does Dev Testing Server - Unsecure rank against other Rust servers?

The last seven days of player hours place Dev Testing Server - Unsecure at #5,737, among the top 26% of all ranked servers.

How busy is Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure is offline at present, having last been seen 23 hours ago. The seven-day average stands at 1 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 15:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Dev Testing Server - Unsecure?

No gather rate is stated in the name of Dev Testing Server - Unsecure. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does Dev Testing Server - Unsecure run?

The game generates the map on Dev Testing Server - Unsecure, which is procedural.

How to join

How do I join Dev Testing Server - Unsecure?

Entering client.connect 45.129.156.2:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.