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Exhibit no. 2,580Acc. 2026.2580

Rust Perth | 2x | Fortnightly | Convoys |

Rust server, OC · in the archive since 13 September 2026

Online OC 45.121.208.22:49015 checked 12m ago

2x biweekly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average1peak 13
Rank#2,580top 12% · #71 in OC
Last wipe13d agoThu 15 Oct, 19:01 UTC · biweekly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 20:15 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202619:01 UTC13d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202619:01 UTC FW27d ago
    Peak
    5
    Crowd
    halved by day 11
    Lasted
    14 days
    Players before
    0
  3. Thu 17 Sep 202619:01 UTC41d ago
    Peak
    4
    Crowd
    held half
    Lasted
    14 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

28 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 11

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 14d 22hThu 12 Nov, 19:01 UTC
  3. 35d 22hThu 3 Dec, 19:00 UTCFW
  4. 42d 22hThu 10 Dec, 19:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 35% in OC. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Perth | 2x | Fortnightly | Convoys | mean?

You can see the tags Rust Perth | 2x | Fortnightly | Convoys | publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): The server browser lists it under Oceania. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Perth | 2x | Fortnightly | Convoys |?

The Rust Server History lists that feature Rust Perth | 2x | Fortnightly | Convoys | are: 2x Rust servers: the record, Oceania Rust servers on record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Server entry

Does Rust Perth | 2x | Fortnightly | Convoys | run smoothly?

60 server fps on average over the last 48 hours, never below 60. As many as 84,339 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,848 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rust Perth | 2x | Fortnightly | Convoys | run?

Rust network protocol 2635 and build 168909 is the build Rust Perth | 2x | Fortnightly | Convoys | runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Rust Perth | 2x | Fortnightly | Convoys | online, and how reliable is it?

The live count shows Rust Perth | 2x | Fortnightly | Convoys | online right now. The uptime it reports puts the last restart at about 21 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is Rust Perth | 2x | Fortnightly | Convoys | located?

In Oceania, Rust Perth | 2x | Fortnightly | Convoys | lists itself with its OC tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 45.121.208.22:49015.

Wipe record

What does wipe day look like on Rust Perth | 2x | Fortnightly | Convoys |?

At their busiest, its recent wipes drew an average of 4 players. At 32 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 11 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Rust Perth | 2x | Fortnightly | Convoys |?

The wipes on Rust Perth | 2x | Fortnightly | Convoys | follow a every 4 weeks on Thursday at 19:01 UTC rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 13 days 1 hours ago. Its tags carry a wipe schedule of every two weeks.

Player record

How does Rust Perth | 2x | Fortnightly | Convoys | rank against other Rust servers?

Rust Perth | 2x | Fortnightly | Convoys | ranks #2,580 on seven-day player hours: top 12% overall and #71 in Oceania.

How busy is Rust Perth | 2x | Fortnightly | Convoys |?

Of its 50 slots, Rust Perth | 2x | Fortnightly | Convoys | currently has 0 filled. A seven-day average of 1 players is recorded, with a peak of 13. An average of 4 players at 07:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Rust Perth | 2x | Fortnightly | Convoys |?

You can read a 2x gather rate in the name of Rust Perth | 2x | Fortnightly | Convoys |. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Rust Perth | 2x | Fortnightly | Convoys | run?

Generated by the game at size 3,750 with seed 1337, the map on Rust Perth | 2x | Fortnightly | Convoys | is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Join record

How do I join Rust Perth | 2x | Fortnightly | Convoys |?

Enter client.connect 45.121.208.22:49015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.