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Exhibit no. 15,360Acc. 2026.15360

Merch's test server

Rust server · in the archive since 13 September 2026

Offline 45.113.94.48:28015 checked 33d ago

quad moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,360top 70%
Last wipe34d agoWed 23 Sep, 10:48 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Sep 2026, 07:41 UTCAll times UTC.

The record of each wipe

  1. Wed 23 Sep 202607:06 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 22 Sep 202611:15 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  3. Sun 20 Sep 202606:57 UTC37d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    1
  4. Sat 19 Sep 202603:18 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  5. Wed 16 Sep 202609:11 UTC41d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    1
  6. Tue 15 Sep 202611:51 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  7. Mon 14 Sep 202612:43 UTC43d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Merch's test server mean?

The game's server browser reads these tags published by Merch's test server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts4 (Group limit): A team may hold no more than 4; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Merch's test server?

These Rust Server History lists include Merch's test server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server entry

Which version of Rust does Merch's test server run?

On Windows, Merch's test server runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.

Is Merch's test server online, and how reliable is it?

Offline now, Merch's test server was last seen 33 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Merch's test server located?

You will find no region published by Merch's test server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 45.113.94.48:28015 as the address.

Wipe record

What does wipe day look like on Merch's test server?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Merch's test server?

There is no next wipe to predict on Merch's test server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 34 days 19 hours ago, the current world is what it runs now.

Player counts

How does Merch's test server rank against other Rust servers?

Player hours over the last seven days put Merch's test server at #15,360: a place in the top 70% of all ranked servers. Ranked against other quad servers, it stands at #615.

How busy is Merch's test server?

The last sighting of Merch's test server in the live count was 33 days 22 hours ago; it is offline now.

Rules, map

What are the rules and settings on Merch's test server?

No gather rate is stated in the name of Merch's test server. You may join a group of up to 4 players (quad). Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Merch's test server run?

A procedural map of size 4,000 with seed 579120958 is what Merch's test server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Joining the server

How do I join Merch's test server?

Enter client.connect 45.113.94.48:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts4
Group limit A team may hold no more than 4.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.