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Exhibit no. 7,341Acc. 2026.7341

testreality2

Rust server · in the archive since 25 September 2026

Online 45.11.95.88:11000 checked 11m ago

solo moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#7,341top 33%
Last wipe4d agoSun 25 Oct, 13:10 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 13:25 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202613:10 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct 202613:50 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    16 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep29 Sep9 Oct13 Oct25 Oct29 Oct

Top 33% of all ranked servers, and #174 of the solo servers (top 78%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on testreality2 mean?

You can see the tags testreality2 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts1 (Group limit): Teams are capped at 1; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; oxidation (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include testreality2?

These Rust Server History lists include testreality2: Modded Rust servers: the record and Solo Rust servers, on record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.

Server record

Does testreality2 run smoothly?

Averaged over the last 48 hours: 237 server fps, with 236 the lowest. As many as 4,460 entities were in the world: buildings, deployables and the rest. Up to 1,534 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does testreality2 run?

Rust network protocol 2635 and build 168909 is the build testreality2 runs, on Windows. The protocol must match to join, and Steam handles that update.

Is testreality2 online, and how reliable is it?

At this moment testreality2 is online. Going by its reported uptime, it restarted about 3 days 14 hours ago. It was up for 82 of 168 hours in the last 7 full days, 49% of the time. 25 September 2026 is when Rust Server History first saw it.

Where is testreality2 located?

No region is published by testreality2. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 45.11.95.88:11000 as the address.

Wipe log

What does wipe day look like on testreality2?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 5 hours after the wipe, the crowd peaked.

What is the wipe schedule on testreality2?

The record holds too few of testreality2's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 4 days ago, the current world is what it runs now.

Player counts

How does testreality2 rank against other Rust servers?

The last seven days of player hours place testreality2 at #7,341, among the top 33% of all ranked servers. Ranked against other solo servers, it stands at #174.

How busy is testreality2?

Of its 5 slots, testreality2 currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 1 players at 09:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on testreality2?

No gather rate is stated in the name of testreality2. Teams are not permitted; the server is solo. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched off.

Which map does testreality2 run?

Generated by the game at size 1,000 with seed 1337, the map on testreality2 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Join record

How do I join testreality2?

Press F1 in Rust to open the console, then enter client.connect 45.11.95.88:11000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts1
Group limit Teams are capped at 1.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

oxidation
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.