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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,090Acc. 2026.15090

Rust Debug Compatibility Test

Rust server · in the archive since 16 October 2026

Offline 42.117.242.54:28025 checked 13d ago

To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,090top 70%
Last wipe13d agoFri 16 Oct, 16:40 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust Debug Compatibility Test mean?

These tags from Rust Debug Compatibility Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): Slot count: 5; v2573 (Protocol): The server runs game protocol 2573; matching it is required to join; cs110006 (Build): This server runs game build 110006; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rau1 (Region code): The region code recorded for this server is au1. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Debug Compatibility Test?

The Rust Server History lists that feature Rust Debug Compatibility Test are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

The record

Which version of Rust does Rust Debug Compatibility Test run?

On Windows, Rust Debug Compatibility Test runs Rust network protocol 2573 and build 110006. The protocol must match to join, and Steam handles that update.

Is Rust Debug Compatibility Test online, and how reliable is it?

The record shows Rust Debug Compatibility Test offline at this moment, last seen 13 days 5 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 16 October 2026 is when Rust Server History first saw it.

Where is Rust Debug Compatibility Test located?

There is no region published by Rust Debug Compatibility Test, and its region code is au1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 42.117.242.54:28025.

Wipe history

What is the wipe schedule on Rust Debug Compatibility Test?

The record holds too few of Rust Debug Compatibility Test's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 13 days 5 hours ago, the current world is what it runs now.

Population

How does Rust Debug Compatibility Test rank against other Rust servers?

Over seven days of player hours, Rust Debug Compatibility Test ranks #15,090, inside the top 70% of all ranked servers.

How busy is Rust Debug Compatibility Test?

Rust Debug Compatibility Test is offline at present, having last been seen 13 days 5 hours ago.

Rules and settings

What are the rules and settings on Rust Debug Compatibility Test?

You will not find a gather rate in the name of Rust Debug Compatibility Test. No group limit is recorded. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Rust Debug Compatibility Test run?

A procedural map is what Rust Debug Compatibility Test runs; the game generates it.

Joining the server

How do I join Rust Debug Compatibility Test?

Entering client.connect 42.117.242.54:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$rau1,v2573,gmrust,cs110006

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players Slot count: 5.
v2573
Protocol The server runs game protocol 2573; matching it is required to join.
cs110006
Build This server runs game build 110006.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rau1
Region code The region code recorded for this server is au1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.