Open every day, at every hour Admission free 11,653 servers and 49,451 players on view The records renewed every five minutes
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Exhibit no. 15,015Acc. 2026.15015

Rust Zombie Development | Carbon

Rust server · in the archive since 13 September 2026

Offline 40.160.87.92:28015 checked 43d ago

monthly wipes moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,015no region published
Last wipe49d agoTue 8 Sep, 15:29 UTC · monthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Zombie Development | Carbon mean?

You can see the tags Rust Zombie Development | Carbon publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs162929 (Build): Build number: 162929; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^r (Roleplay): The server is run for roleplay; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Zombie Development | Carbon?

These Rust Server History lists include Rust Zombie Development | Carbon: Modded Rust servers: the record, Rust roleplay servers on record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Which version of Rust does Rust Zombie Development | Carbon run?

Rust network protocol 2633 and build 162929 is the build Rust Zombie Development | Carbon runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Zombie Development | Carbon online, and how reliable is it?

Rust Zombie Development | Carbon was last seen 43 days 17 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Rust Zombie Development | Carbon located?

There is no region published by Rust Zombie Development | Carbon. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 40.160.87.92:28015.

Wipe history

What is the wipe schedule on Rust Zombie Development | Carbon?

Drawn from the force wipe, Rust Zombie Development | Carbon's next wipe is an estimate. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 49 days 17 hours ago. The tags list a monthly wipe schedule.

Population

How does Rust Zombie Development | Carbon rank against other Rust servers?

The last seven days of player hours place Rust Zombie Development | Carbon at #15,015, among the top – of all ranked servers.

How busy is Rust Zombie Development | Carbon?

Rust Zombie Development | Carbon is offline at present, having last been seen 43 days 17 hours ago.

Map and rules

What are the rules and settings on Rust Zombie Development | Carbon?

The name of Rust Zombie Development | Carbon carries no gather rate. The limit of 8 players per group is the game's default. Recorded as roleplay, with this note: jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched off.

Which map does Rust Zombie Development | Carbon run?

The game generates the map on Rust Zombie Development | Carbon, which is procedural.

How to join

How do I join Rust Zombie Development | Carbon?

Entering client.connect 40.160.87.92:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs162929
Build Build number: 162929.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Gameplay

^r
Roleplay The server is run for roleplay.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.