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Exhibit no. 7,589Acc. 2026.7589
LocalServer
Rust server · in the archive since 22 October 2026
Offline 39.186.94.142:28015 checked 3d ago
The timeline
World resets
A new world every few hours; none of these counts as a wipe. Newest first.
The resets on record
-
Sun 25 Oct 202615:56 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202615:35 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202615:05 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202614:53 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202614:11 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202613:59 UTC3d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202613:32 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Sun 25 Oct 202609:27 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202607:25 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202607:03 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Open the archive box: 10 earlier resets
-
Sun 25 Oct 202606:54 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202606:26 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Sun 25 Oct 202605:34 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Sat 24 Oct 202623:58 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Sat 24 Oct 202623:44 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Sat 24 Oct 202622:53 UTC4d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Thu 22 Oct 202616:28 UTC6d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
-
Thu 22 Oct 202614:27 UTC6d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
-
Thu 22 Oct 202606:59 UTC7d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 22 Oct 202604:11 UTC7d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on LocalServer mean?
The game's server browser reads these tags published by LocalServer: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2583 (Protocol): To join, your game has to be on protocol 2583; cs110006 (Build): The game build is 110006; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rau1 (Region code): au1 is the server's region code; ^p (PvE): Player combat is off: the world is the threat. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include LocalServer?
The Rust Server History lists that feature LocalServer are: Rust community servers and Rust PvE servers, on record. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last week.
Server record
Which version of Rust does LocalServer run?
Rust network protocol 2583 and build 110006 is the build LocalServer runs, on Windows. The protocol must match to join, and Steam handles that update.
Is LocalServer online, and how reliable is it?
Offline now, LocalServer was last seen 3 days 20 hours ago. Of 144 hours in the last 6 full days, 24 were up: 17% of the time. 22 October 2026 is when Rust Server History first saw it.
Where is LocalServer located?
You will find no region published by LocalServer, and its region code is au1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 39.186.94.142:28015.
Wipe history
What is the wipe schedule on LocalServer?
LocalServer keeps no wipe schedule, since it makes a new world every few hours and none of those resets is a wipe.
Player record
How does LocalServer rank against other Rust servers?
The last seven days of player hours place LocalServer at #7,589, among the top 34% of all ranked servers.
How busy is LocalServer?
No current count exists for LocalServer; it was last seen 3 days 20 hours ago. The seven-day average stands at 0 players; the peak is 1.
Rules and settings
What are the rules and settings on LocalServer?
You will not find a gather rate in the name of LocalServer. The entry carries no group limit. Recorded as pve, with this note: fighting other players is excluded. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.
Which map does LocalServer run?
A procedural map is what LocalServer runs; the game generates it.
Joining the server
How do I join LocalServer?
Press F1 in Rust to open the console, then enter client.connect 39.186.94.142:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$rau1,v2583,^p,gmrust,cs110006
Game
gmrust
mp10
v2583
cs110006
ptrak
$rau1
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.