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Exhibit no. 14,838Acc. 2026.14838
testing
Rust server · in the archive since 10 October 2026
Offline 38.130.121.58:28055 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
10 Oct Last seen 10 Oct15:45 11 Oct12:33
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 12:50 UTCAll times UTC.
The record of each wipe
-
Sun 11 Oct 202612:33 UTC18d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 10 Oct 202615:45 UTC18d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on testing mean?
These tags from testing, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include testing?
The Rust Server History lists that feature testing are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The record
Which version of Rust does testing run?
The recorded build for testing is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is testing online, and how reliable is it?
The record shows testing offline at this moment, last seen 26 hours ago. It was up for 70 of 168 hours in the last 7 full days, 42% of the time. The first sighting by Rust Server History was on 10 October 2026.
Where is testing located?
You will find no region published by testing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 38.130.121.58:28055.
Wipe log
What does wipe day look like on testing?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on testing?
The record holds too few of testing's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 18 days 2 hours ago, the current world is what it runs now.
Player counts
How does testing rank against other Rust servers?
Player hours over the last seven days put testing at #14,838: a place in the top 67% of all ranked servers.
How busy is testing?
testing is offline at present, having last been seen 26 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.
Rules, map
What are the rules and settings on testing?
The name of testing carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.
Which map does testing run?
Generated by the game, the map on testing is procedural.
How to join
How do I join testing?
Press F1 in Rust to open the console, then enter client.connect 38.130.121.58:28055 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.