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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,412Acc. 2026.15412

RustFightScenario dev

Rust server · in the archive since 19 September 2026

Offline 37.65.175.124:28015 checked 38d ago

To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,412no region published
Last wipe53d agoSat 5 Sep, 01:40 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustFightScenario dev mean?

You can see the tags RustFightScenario dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163207 (Build): This server runs game build 163207; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustFightScenario dev?

The Rust Server History lists that feature RustFightScenario dev are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does RustFightScenario dev run?

Rust network protocol 2633 and build 163207 is the build RustFightScenario dev runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is RustFightScenario dev online, and how reliable is it?

Offline now, RustFightScenario dev was last seen 38 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 19 September 2026.

Where is RustFightScenario dev located?

You will find no region published by RustFightScenario dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 37.65.175.124:28015.

Wipe history

What is the wipe schedule on RustFightScenario dev?

The record holds too few of RustFightScenario dev's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 53 days 8 hours ago, the current world is what it runs now.

Player record

How does RustFightScenario dev rank against other Rust servers?

Player hours over the last seven days put RustFightScenario dev at #15,412: a place in the top – of all ranked servers.

How busy is RustFightScenario dev?

The last sighting of RustFightScenario dev in the live count was 38 days 21 hours ago; it is offline now.

Map and rules

What are the rules and settings on RustFightScenario dev?

You will not find a gather rate in the name of RustFightScenario dev. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does RustFightScenario dev run?

A procedural map is what RustFightScenario dev runs; the game generates it.

Joining the server

How do I join RustFightScenario dev?

Entering client.connect 37.65.175.124:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163207
Build This server runs game build 163207.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.