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Exhibit no. 1,759Acc. 2026.1759

Reckless Rust - [3X, NOLIMIT]

Rust server · in the archive since 13 September 2026

Online 37.60.224.119:30215 checked 15m ago

3x
To visit
Players now 0/ 16
0% full
7-day average3peak 5
Rank#1,759top 8%
Last wipe53d agoSat 5 Sep, 18:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02.557.51019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Reckless Rust - [3X, NOLIMIT] mean?

The game's server browser reads these tags published by Reckless Rust - [3X, NOLIMIT]: gmrust (Game mode): This server runs standard Rust survival; mp16 (Max players): 16 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Reckless Rust - [3X, NOLIMIT]?

The Rust Server History lists that feature Reckless Rust - [3X, NOLIMIT] are: 3x Rust server list and Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 3x.

The record

Does Reckless Rust - [3X, NOLIMIT] run smoothly?

Across the last 48 hours it averaged 9 server fps; the low was 6. As many as 2,797 entities were in the world: buildings, deployables and the rest. Memory use peaked at 718 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Reckless Rust - [3X, NOLIMIT] run?

On Linux, Reckless Rust - [3X, NOLIMIT] runs Rust network protocol 2633 and build 163207. The protocol must match to join, and Steam handles that update.

Is Reckless Rust - [3X, NOLIMIT] online, and how reliable is it?

The live count shows Reckless Rust - [3X, NOLIMIT] online right now. About 6 days 11 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is Reckless Rust - [3X, NOLIMIT] located?

There is no region published by Reckless Rust - [3X, NOLIMIT]. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 37.60.224.119:30215.

Wipe history

What is the wipe schedule on Reckless Rust - [3X, NOLIMIT]?

Its rhythm is not yet clear: too few of Reckless Rust - [3X, NOLIMIT]'s wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 53 days 23 hours ago.

Player counts

How does Reckless Rust - [3X, NOLIMIT] rank against other Rust servers?

Player hours over the last seven days put Reckless Rust - [3X, NOLIMIT] at #1,759: a place in the top 8% of all ranked servers.

How busy is Reckless Rust - [3X, NOLIMIT]?

0 players are on Reckless Rust - [3X, NOLIMIT] at present, from 16 slots. The seven-day average stands at 3 players; the peak is 5.

Map and rules

What are the rules and settings on Reckless Rust - [3X, NOLIMIT]?

The name states a 3x gather rate for Reckless Rust - [3X, NOLIMIT]. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does Reckless Rust - [3X, NOLIMIT] run?

Seed 1337, size 1,000: such is the procedural map Reckless Rust - [3X, NOLIMIT] runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Reckless Rust - [3X, NOLIMIT]?

Entering client.connect 37.60.224.119:30215 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp16
Max players 16 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.