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Exhibit no. 15,345Acc. 2026.15345

nameserver

Rust server · in the archive since 24 September 2026

Offline 37.29.41.16:28015 checked 7d ago

To visit
Players now 0/ 15
0% full
7-day average0peak –
Rank#15,345top 70%
Last wipe11d agoFri 16 Oct, 07:13 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 05:00 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202607:13 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    3
  2. Fri 2 Oct 202606:22 UTC25d ago
    Peak
    3
    Crowd
    –
    Lasted
    14 days
    Players before
    3
  3. Fri 25 Sep 202623:23 UTC31d ago
    Peak
    3
    Crowd
    held half
    Lasted
    6.3 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep29 Sep3 Oct8 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on nameserver mean?

You can see the tags nameserver publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp15 (Max players): 15 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include nameserver?

These Rust Server History lists include nameserver: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does nameserver run?

The recorded build for nameserver is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.

Is nameserver online, and how reliable is it?

nameserver was last seen 7 days 15 hours ago and is offline right now. It was up for 2 of 168 hours in the last 7 full days, 1% of the time. The first sighting by Rust Server History was on 24 September 2026.

Where is nameserver located?

There is no region published by nameserver. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.29.41.16:28015.

Wipe history

What does wipe day look like on nameserver?

3 players on average was the busiest its recent wipes drew. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on nameserver?

No next wipe can be predicted: nameserver wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 11 days 13 hours ago its current world was made.

Population

How does nameserver rank against other Rust servers?

The last seven days of player hours place nameserver at #15,345, among the top 70% of all ranked servers.

How busy is nameserver?

No current count exists for nameserver; it was last seen 7 days 15 hours ago. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on nameserver?

You will not find a gather rate in the name of nameserver. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is disabled.

Which map does nameserver run?

The game generates the map on nameserver, which is procedural.

How to join

How do I join nameserver?

Entering client.connect 37.29.41.16:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp15
Max players 15 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build The game build is 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.