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Exhibit no. 12,937Acc. 2026.12937

Waterworld

Rust server, EU · in the archive since 19 October 2026

Online EU 37.26.136.61:28115 checked 11m ago

biweekly wipes vanillamoddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#12,937top 58% · #2434 in EU
Last wipe7d agoTue 20 Oct, 16:19 UTC · biweekly schedule
Next wipe6d 8hTue 3 Nov, 16:19 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 07:35 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202616:19 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 16:19 UTC, in 6d 8h. Its biweekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 8hTue 3 Nov, 16:19 UTC
  2. 8d 11hThu 5 Nov, 19:00 UTCFW
  3. 20d 8hTue 17 Nov, 16:19 UTC
  4. 34d 8hTue 1 Dec, 16:19 UTC
  5. 36d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Waterworld mean?

The game's server browser reads these tags published by Waterworld: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Its entry in the server browser sits under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Waterworld?

These Rust Server History lists include Waterworld: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server entry

Does Waterworld run smoothly?

Averaged over the last 48 hours: 57 server fps, with 46 the lowest. Buildings, deployables and everything else in the world came to as many as 49,554 entities. The highest memory use was 3,163 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Waterworld run?

Rust network protocol 2634 and build 167781 is the build Waterworld runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Waterworld online, and how reliable is it?

Waterworld is listed as online now. The uptime it reports puts the last restart at about 6 days 19 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 19 October 2026.

Where is Waterworld located?

The EU tag is how Waterworld lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 37.26.136.61:28115.

Wipe record

What does wipe day look like on Waterworld?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Waterworld?

The prediction follows its tag, as too few of Waterworld's wipes are on record to confirm its schedule. On Tuesday 3 November at 16:19 UTC its next wipe is due. The world it runs now dates from 7 days 15 hours ago. The tags list a wipe schedule of every two weeks.

Player record

How does Waterworld rank against other Rust servers?

Waterworld takes #2,434 in Europe on seven-day player hours, with #12,937 overall and a place in the top 58% of all ranked servers.

How busy is Waterworld?

0 players are on Waterworld at present, from 100 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on Waterworld?

No gather rate is stated in the name of Waterworld. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does Waterworld run?

A procedural map of size 2,500 with seed 1337 is what Waterworld runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Moldova_X1000.

Joining the server

How do I join Waterworld?

Press F1 in Rust to open the console, then enter client.connect 37.26.136.61:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.