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Exhibit no. 15,154Acc. 2026.15154

Local Rust Dev

Rust server · in the archive since 15 October 2026

Offline 37.22.76.136:28015 checked 12d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,154top 70%
Last wipe13d agoWed 14 Oct, 06:02 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Local Rust Dev mean?

The game's server browser reads these tags published by Local Rust Dev: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local Rust Dev?

The Rust Server History lists that feature Local Rust Dev are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does Local Rust Dev run?

The recorded build for Local Rust Dev is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Local Rust Dev online, and how reliable is it?

Local Rust Dev was last seen 12 days 9 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 15 October 2026.

Where is Local Rust Dev located?

You will find no region published by Local Rust Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 37.22.76.136:28015 as the address.

Wipe log

What is the wipe schedule on Local Rust Dev?

The record holds too few of Local Rust Dev's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 13 days 10 hours ago.

Player record

How does Local Rust Dev rank against other Rust servers?

Player hours over the last seven days put Local Rust Dev at #15,154: a place in the top 70% of all ranked servers.

How busy is Local Rust Dev?

Local Rust Dev is offline at present, having last been seen 12 days 9 hours ago.

Map and rules

What are the rules and settings on Local Rust Dev?

You will not find a gather rate in the name of Local Rust Dev. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Local Rust Dev run?

Generated by the game, the map on Local Rust Dev is procedural.

How to join

How do I join Local Rust Dev?

Enter client.connect 37.22.76.136:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.