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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,280Acc. 2026.15280

[EU] SINMAS DEV SERVER

Rust server · in the archive since 13 September 2026

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,280top 70%
Last wipe28d agoThu 1 Oct, 17:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 17 Oct 2026, 20:15 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:51 UTC FW28d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202611:15 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  3. Mon 28 Sep 202608:21 UTC31d ago
    Peak
    8
    Crowd
    –
    Lasted
    3.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [EU] SINMAS DEV SERVER mean?

You can see the tags [EU] SINMAS DEV SERVER publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [EU] SINMAS DEV SERVER?

The Rust Server History lists that feature [EU] SINMAS DEV SERVER are: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does [EU] SINMAS DEV SERVER run?

On Linux, [EU] SINMAS DEV SERVER runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [EU] SINMAS DEV SERVER online, and how reliable is it?

The record shows [EU] SINMAS DEV SERVER offline at this moment, last seen 11 days 22 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is [EU] SINMAS DEV SERVER located?

No region tag is published by [EU] SINMAS DEV SERVER, but its name points to Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 37.187.132.91:28115 as the address.

Wipe record

What does wipe day look like on [EU] SINMAS DEV SERVER?

An average peak of 3 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on [EU] SINMAS DEV SERVER?

There is no next wipe to predict on [EU] SINMAS DEV SERVER, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 28 days ago, the current world is what it runs now.

Population

How does [EU] SINMAS DEV SERVER rank against other Rust servers?

Over seven days of player hours, [EU] SINMAS DEV SERVER ranks #15,280, inside the top 70% of all ranked servers.

How busy is [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER is offline at present, having last been seen 11 days 22 hours ago.

Map and rules

What are the rules and settings on [EU] SINMAS DEV SERVER?

No gather rate is stated in the name of [EU] SINMAS DEV SERVER. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does [EU] SINMAS DEV SERVER run?

Generated by the game at size 3,400 with seed 1337, the map on [EU] SINMAS DEV SERVER is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Custom Map.

Join record

How do I join [EU] SINMAS DEV SERVER?

Enter client.connect 37.187.132.91:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://sinmas.eu.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp0
Max players Slot count: 0.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.