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Exhibit no. 8,116Acc. 2026.8116

RED PLANET TEST (local)

Rust server · in the archive since 26 October 2026

Offline 37.142.149.217:28015 checked 20h ago

trio moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#8,116top 36%
Last wipe1d agoTue 27 Oct, 07:56 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 20:35 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202607:56 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 26 Oct 202622:28 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Mon 26 Oct 202615:37 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75117:0022:0004:0009:0015:0020:00Wiped Mon 26 Oct, 20:57 UTCWIPEWiped Tue 27 Oct, 07:56 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 36% of all ranked servers, and #422 of the trio servers (top 68%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RED PLANET TEST (local) mean?

You can see the tags RED PLANET TEST (local) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts3 (Group limit): The team cap is 3; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RED PLANET TEST (local)?

These Rust Server History lists include RED PLANET TEST (local): Modded Rust servers: the record and Trio Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.

Server entry

Which version of Rust does RED PLANET TEST (local) run?

Rust network protocol 2635 and build 168909 is the build RED PLANET TEST (local) runs, on Windows. The protocol must match to join, and Steam handles that update.

Is RED PLANET TEST (local) online, and how reliable is it?

The record shows RED PLANET TEST (local) offline at this moment, last seen 20 hours ago. It was up 88% of the time over the last 1 full day, 21 of 24 hours. First seen by Rust Server History on 26 October 2026.

Where is RED PLANET TEST (local) located?

You will find no region published by RED PLANET TEST (local). Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 37.142.149.217:28015.

Wipe log

What is the wipe schedule on RED PLANET TEST (local)?

No next wipe can be predicted: RED PLANET TEST (local) wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 32 hours ago its current world was made.

Player record

How does RED PLANET TEST (local) rank against other Rust servers?

Player hours over the last seven days put RED PLANET TEST (local) at #8,116: a place in the top 36% of all ranked servers. Within its group of trio servers, this entry ranks #422.

How busy is RED PLANET TEST (local)?

No current count exists for RED PLANET TEST (local); it was last seen 20 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 23:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on RED PLANET TEST (local)?

No gather rate is stated in the name of RED PLANET TEST (local). You may join a group of up to 3 players (trio). Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

How to join

How do I join RED PLANET TEST (local)?

Entering client.connect 37.142.149.217:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts3
Group limit The team cap is 3.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.