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Exhibit no. 5,760Acc. 2026.5760

CGC RustChaos

Rust server · in the archive since 7 October 2026

Online 37.120.191.40:28015 checked 21m ago

moddedoxidepve
To visit
Players now 0/ 40
0% full
7-day average0peak 1
Rank#5,760top 26%
Last wipe22d agoWed 7 Oct, 13:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CGC RustChaos mean?

The game's server browser reads these tags published by CGC RustChaos: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include CGC RustChaos?

The Rust Server History lists that feature CGC RustChaos are: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does CGC RustChaos run smoothly?

Across the last 48 hours it averaged 35 server fps; the low was 24. As many as 114,314 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,207 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does CGC RustChaos run?

Rust network protocol 2635 and build 168909 is the build CGC RustChaos runs, on Windows. The protocol must match to join, and Steam handles that update.

Is CGC RustChaos online, and how reliable is it?

CGC RustChaos is listed as online now. About 3 days 23 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 7 October 2026 is when Rust Server History first saw it.

Where is CGC RustChaos located?

There is no region published by CGC RustChaos. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 37.120.191.40:28015 as the address.

Wipe history

What is the wipe schedule on CGC RustChaos?

Its rhythm is not yet clear: too few of CGC RustChaos's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 22 days 3 hours ago its current world was made.

Player record

How does CGC RustChaos rank against other Rust servers?

The last seven days of player hours place CGC RustChaos at #5,760, among the top 26% of all ranked servers.

How busy is CGC RustChaos?

Against 40 slots, CGC RustChaos records 0 players right now. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 10:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on CGC RustChaos?

You will not find a gather rate in the name of CGC RustChaos. No group may exceed 8 players, the default set by the game. Recorded as pve, with this note: no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does CGC RustChaos run?

Seed 6738, size 4,500: such is the procedural map CGC RustChaos runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join CGC RustChaos?

Enter client.connect 37.120.191.40:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.