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Exhibit no. 15,411Acc. 2026.15411
HGNetworks Rust Server (In Dev)
Rust server · in the archive since 13 September 2026
Online 31.97.14.111:28015 checked 13m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 20 Sep00:44 11 Oct00:37 1 Nov00:37 5 Nov19:00 · FW 22 Nov00:37 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 11:20 UTCAll times UTC.
The record of each wipe
-
Sun 11 Oct 202600:37 UTC17d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 20 Sep 202600:44 UTC38d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 21 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Sunday 1 November, 00:37 UTC, in 3d 13h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 3d 13hSun 1 Nov, 00:37 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 24d 13hSun 22 Nov, 00:37 UTC
- 36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on HGNetworks Rust Server (In Dev) mean?
The game's server browser reads these tags published by HGNetworks Rust Server (In Dev): gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include HGNetworks Rust Server (In Dev)?
The Rust Server History lists that feature HGNetworks Rust Server (In Dev) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
The record
Does HGNetworks Rust Server (In Dev) run smoothly?
30 server fps on average over the last 48 hours, never below 24. Buildings, deployables and everything else in the world came to as many as 21,220 entities. Up to 1,755 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does HGNetworks Rust Server (In Dev) run?
On Linux, HGNetworks Rust Server (In Dev) runs Rust network protocol 2635 and build 167781. The protocol must match to join, and Steam handles that update.
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
At this moment HGNetworks Rust Server (In Dev) is online. Going by its reported uptime, it restarted about 3 days 9 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is HGNetworks Rust Server (In Dev) located?
No region is published by HGNetworks Rust Server (In Dev). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 31.97.14.111:28015.
Wipe history
What does wipe day look like on HGNetworks Rust Server (In Dev)?
At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
The wipes on HGNetworks Rust Server (In Dev) follow a every 3 weeks on Sunday at 00:37 UTC rhythm. On Sunday 1 November at 00:37 UTC its next wipe is due. 17 days 10 hours ago its current world was made. A wipe every two weeks is published in its tags.
Player counts
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
Player hours over the last seven days put HGNetworks Rust Server (In Dev) at #15,411: a place in the top 69% of all ranked servers.
How busy is HGNetworks Rust Server (In Dev)?
Of its 50 slots, HGNetworks Rust Server (In Dev) currently has 0 filled. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on HGNetworks Rust Server (In Dev)?
The name of HGNetworks Rust Server (In Dev) carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.
Which map does HGNetworks Rust Server (In Dev) run?
A procedural map of size 2,200 with seed 6738 is what HGNetworks Rust Server (In Dev) runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join HGNetworks Rust Server (In Dev)?
Entering client.connect 31.97.14.111:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.