Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,478Acc. 2026.15478

Kavkaz Testing

Rust server · in the archive since 13 September 2026

Offline 31.76.51.111:28015 checked 40d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,478top 70%
Last wipe53d agoSat 5 Sep, 15:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Kavkaz Testing mean?

You can see the tags Kavkaz Testing publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163207 (Build): Build number: 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Kavkaz Testing?

These Rust Server History lists include Kavkaz Testing: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Kavkaz Testing run?

On Linux, Kavkaz Testing runs Rust network protocol 2633 and build 163207. The protocol must match to join, and Steam handles that update.

Is Kavkaz Testing online, and how reliable is it?

Kavkaz Testing was last seen 40 days 2 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is Kavkaz Testing located?

You will find no region published by Kavkaz Testing. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 31.76.51.111:28015.

Wipe record

What is the wipe schedule on Kavkaz Testing?

The record holds too few of Kavkaz Testing's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 53 days 4 hours ago.

Player counts

How does Kavkaz Testing rank against other Rust servers?

Player hours over the last seven days put Kavkaz Testing at #15,478: a place in the top 70% of all ranked servers.

How busy is Kavkaz Testing?

No current count exists for Kavkaz Testing; it was last seen 40 days 2 hours ago.

Rules and settings

What are the rules and settings on Kavkaz Testing?

No gather rate is stated in the name of Kavkaz Testing. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does Kavkaz Testing run?

Seed 12345, size 1,200: such is the procedural map Kavkaz Testing runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Kavkaz Testing?

Enter client.connect 31.76.51.111:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163207
Build Build number: 163207.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.