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Exhibit no. 7,949Acc. 2026.7949

Stevie's Wonderworld

Rust server · in the archive since 13 October 2026

Offline 31.17.222.97:28015 checked 22h ago

To visit
Players now 2/ 5
40% full
7-day average2peak 3
Rank#7,949top 36%
Last wipe15d agoTue 13 Oct, 18:04 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0019:0020:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Stevie's Wonderworld mean?

The game's server browser reads these tags published by Stevie's Wonderworld: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Stevie's Wonderworld?

The Rust Server History lists that feature Stevie's Wonderworld are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Stevie's Wonderworld run?

On Linux, Stevie's Wonderworld runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Stevie's Wonderworld online, and how reliable is it?

Offline now, Stevie's Wonderworld was last seen 22 hours ago. It was up for 8 of 168 hours in the last 7 full days, 5% of the time. The first sighting by Rust Server History was on 13 October 2026.

Where is Stevie's Wonderworld located?

There is no region published by Stevie's Wonderworld. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 31.17.222.97:28015.

Wipe log

What is the wipe schedule on Stevie's Wonderworld?

The rhythm of Stevie's Wonderworld cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 1 hours ago.

Player counts

How does Stevie's Wonderworld rank against other Rust servers?

Over seven days of player hours, Stevie's Wonderworld ranks #7,949, inside the top 36% of all ranked servers.

How busy is Stevie's Wonderworld?

The last sighting of Stevie's Wonderworld in the live count was 22 hours ago; it is offline now. The seven-day average stands at 2 players; the peak is 3. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 2 players.

Rules, map

What are the rules and settings on Stevie's Wonderworld?

No gather rate is stated in the name of Stevie's Wonderworld. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does Stevie's Wonderworld run?

A procedural map is what Stevie's Wonderworld runs; the game generates it.

Join record

How do I join Stevie's Wonderworld?

Entering client.connect 31.17.222.97:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.